View Issue Details

IDProjectCategoryLast Update
0010184Valley 2Suggestion - Loot/Item ideasFeb 15, 2013 2:06 pm
Reporterisil Assigned To 
Status consideringResolutionopen 
Summary0010184: Remove Equipment Durability, lose only on death
DescriptionMake it so that gear you pick up (good or bad) is only destroyed when you die.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

child of 0010078 resolved Equipment is almost useless 

Activities

Kio

Dec 29, 2012 6:13 pm

reporter   ~0029368

That would be great. I picked up a +2 with hp+1.1 hearts, that increased my hp from 4 to 5.1... one hit and it broke, even though i took 0.3 dmg.. so much for hp increase, so i was down to 3.7, couldn't it at least wait to break til my hp dropped below how much it provided?

Or shoes with movement speed i picked up while a bat was chasing me, i paused to read the name, press S, and it told me equipment broke because the bat hit me and their durability was gone.

no reason gathering it if it lasts such an incredibly short time.


this was the funniest though, something something top of self-immolation. it broke itself before i even took any damage. i flashed on fire, then it broke from minor DoT

isil

Dec 29, 2012 7:12 pm

reporter   ~0029375

I think the +2, or + any number before equipment signifies at present how many hits you can take before it is destroyed.

Kio

Dec 29, 2012 8:41 pm

reporter   ~0029378

Last edited: Dec 29, 2012 8:43 pm

So this +4 whatever i found (it broke too fast to see, there was a bat i didn't see) that broke after taking 0.2 damage (one "0.2", not multiples even) means it should've at least been 0.4 dmg, or 4 hits of 0.2 damage. huh, guess the game doesn't know that, and if its supposed to be that way, it needs fixed. I think the +2 and +4 refer to how good of equipment it is, or how effective, the same as normal modifiers on equipment. (like +2 hp is 1.1 hearts, while a +4 might be something like 2.5 hearts?)


Also, that +4 I found, my character stated "And I was just getting used to my last equipment." Considering the last piece, and even that piece, broke on ONE HIT, I think equipment durability needs changed. Drastically.

Confusedus

Dec 29, 2012 10:07 pm

reporter   ~0029384

I have gotten more comedic value out of the items than actual in game use.

Acetyl

Feb 5, 2013 7:41 am

reporter   ~0030543

I only think the equipment's threshold for loss needs to be changed. While it is realistic, as others have said, occasionally in one mere hit, your equipment breaks, rendering it pointless to even exist.

One thing I've always liked about the playstyle of AVWW, is the lack of inherent player entitlement. Perhaps have the threshold (perhaps spectrum is a better word) for equipment loss be dependent on the type of equipment. If you imagine running through everything from fire blasts, to electrical arcs, to swarms of bats, you can imagine a rotten old (insert apparel here) is going to be literally torn apart in a very short amount of time, if it isn't practically falling apart from your body's own movement to begin with.

That's interesting, because by extrapolation, the whole system starts to change and rebalance itself when you alter one small component. Perhaps you could have frail equipment more likely to have powerful enchantments, and vice versa? Lot of ways it goes, but it's hard to see how it all would pan out in a macromachine.

My two cents anyway.

madcow

Feb 5, 2013 8:29 am

reporter   ~0030547

Last edited: Feb 5, 2013 8:29 am

Was this posted before the equipment changes? Prior to the changes I might have agreed. Now I strongly disagree, they are powerful, frequent, and really compliment the concentration system nicely.

Items also last much longer than they used to now.

Pepisolo

Feb 5, 2013 8:43 am

developer   ~0030549

Last edited: Feb 5, 2013 8:43 am

Yes, it was posted when equipment was worthless.

nas1m

Feb 5, 2013 9:34 am

reporter   ~0030552

I would fall for this - even after the recent equipment changes (and even though equipment durability is only a much minor issue now). Just for the sake of consistency...

saveyourself007

Feb 15, 2013 2:06 pm

reporter   ~0030797

Since we're already limited to one equipment item at a time, I think it should end up making us consider whether we want to try our luck with an item we're looking at or stick with what we have - a very risky game of chance, if you will. Instead, I find myself picking up pretty much anything I find, because I know it'll only last about 5-10 minutes at most, and even if I have anything on already, it's probably on its last legs. I've found a cold-resistant item and a heat-resistant item, but neither managed to survive all the way to the world map.

It doesn't help that I'm a bit unclear on just how the Durability works, either; I can't manage to figure out if getting hit will damage the item by a point or not (does having a level of concentration matter?). I'll start another game and try to read that note on equipment again, but I remember feeling distinctly unsure about exactly how equipment works...

Issue History

Date Modified Username Field Change
Dec 29, 2012 12:14 am isil New Issue
Dec 29, 2012 6:13 pm Kio Note Added: 0029368
Dec 29, 2012 7:12 pm isil Note Added: 0029375
Dec 29, 2012 8:41 pm Kio Note Added: 0029378
Dec 29, 2012 8:43 pm Kio Note Edited: 0029378
Dec 29, 2012 10:07 pm Confusedus Note Added: 0029384
Jan 2, 2013 11:52 am tigersfan Internal Weight => Feature Suggestion
Jan 2, 2013 11:52 am tigersfan Status new => considering
Jan 10, 2013 6:01 pm isil Relationship added parent of 0010078
Jan 10, 2013 6:05 pm isil Relationship deleted parent of 0010078
Jan 10, 2013 6:05 pm isil Relationship added child of 0010078
Feb 5, 2013 7:41 am Acetyl Note Added: 0030543
Feb 5, 2013 8:29 am madcow Note Added: 0030547
Feb 5, 2013 8:29 am madcow Note Edited: 0030547
Feb 5, 2013 8:43 am Pepisolo Note Added: 0030549
Feb 5, 2013 8:43 am Pepisolo Note Edited: 0030549
Feb 5, 2013 9:34 am nas1m Note Added: 0030552
Feb 15, 2013 2:06 pm saveyourself007 Note Added: 0030797