View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010176 | Shattered Haven | Bug - Specific Puzzle Issue | Dec 28, 2012 11:38 pm | Dec 28, 2012 11:42 pm | |
Reporter | GameMaker24 | Assigned To | GameMaker24 | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010176: Arlene suddenly anxious to give you the key. | ||||
Description | While checking something regarding text, I realized a problem with the way Arlene's key-granting script is set up. Case 1, Works as intended: If you talk to Willis in the small house beyond the bridge, then when you later talk to Arlene, she will speak the text assigned to her and then will realize who you are and give you the key. Case 2, Works prematurely: If you talk to Arlene *first*, she will speak the text assigned to her but not realize who you are. If you return after talking to Willis, the event where she realizes who you are occurs the moment you set foot on her sub-level. This is odd because she's talking to you when you enter the screen -- you're not even in her house yet! I just realized that I can resolve this myself by adding an extra condition to require the player to be standing on the tile in front of her. Consider this fixed! I'll close the issue after I've created it, since I went to the trouble of writing all this. :) | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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I updated the script and tested -- it works perfectly! It's actually kind of nice that she initiates the additional conversation when you get near. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 28, 2012 11:38 pm | GameMaker24 | New Issue | |
Dec 28, 2012 11:38 pm | GameMaker24 | Status | new => assigned |
Dec 28, 2012 11:38 pm | GameMaker24 | Assigned To | => GameMaker24 |
Dec 28, 2012 11:42 pm | GameMaker24 | Note Added: 0029340 | |
Dec 28, 2012 11:42 pm | GameMaker24 | Status | assigned => resolved |
Dec 28, 2012 11:42 pm | GameMaker24 | Resolution | open => fixed |