View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010169 | Valley 2 | Suggestion - UI Ideas | Dec 26, 2012 11:23 pm | Jan 30, 2013 7:53 pm | |
Reporter | zaaq | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.706 | ||||
Fixed in Version | 0.722 | ||||
Summary | 0010169: "Show, don't tell" in the strategic UI | ||||
Description | Adopting a "show" style interface on the strategic UI could cut down on the amount of verbiage required on and between turns. I figured submitting them all as a single issue was better than splitting them up, since they're all visual enhancements for the strategic game. ------ Problem: A dialog box pops up at the beginning of each turn explaining what happened. This is useful, but requires a fair amount of time to parse. I often find myself ignoring it until there's a problem, since it's rather dense. Recommendations: * Changes in resources listed in the left-hand box should be applied directly to those totals during turn transitions. If text animation is supported on the strategic screen, showing the increases in rising green text then decreases in falling red text could illustrate the change. * Displaying each of the overlord's moves could produce the same effect for destroyed buildings and morale changes. e.g. (1) Overlord moves north (show movement). (2) Overlord destroys clinic (text: clinic destroyed; text: -2 morale). (3) Overlord moves west (show movement). (4) Overlord eats survivor (text: Foobiz McGoober Injured/Dead). Optimally, the text indicating deaths/etc should be rendered on or near the tile where the change applied. ------ Problem: The strategic overview has instructions on recommended actions (discover perks/move survivors/build a clinic/etc). Recommendations: * If the action is directly tied to an element of the strategic overview (survivor in overlord path/etc), call out that detail. This could be via a map overlay displaying the overlord's range, or a highlight on the tile containing the soon-to-be-victim. * If the action is more global ("You need a clinic"/etc), an unobtrusive objective grid (icons?) may be best. Bringing up the objective screen could display text descriptions next to the objectives, and highlighting a particular objective could illustrate possible places to achieve the objective. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0010031 | resolved | Chris_McElligottPark | Purified area in Strategic Overview not always updating. |
related to | 0010066 | considering | Show food / scrap gain and loss in the header view |
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Related: Displaying what tiles would be purified from a particular tile. (see comments in 10031). |
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For 0.722: * The end-turn report has been completely redone to give a better "at a glance" of what happened when the turn ended, and to not just be a wall of little text. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 26, 2012 11:23 pm | zaaq | New Issue | |
Dec 26, 2012 11:24 pm | zaaq | Description Updated | |
Dec 26, 2012 11:25 pm | zaaq | Description Updated | |
Dec 26, 2012 11:26 pm | zaaq | Description Updated | |
Dec 26, 2012 11:53 pm | zaaq | Description Updated | |
Dec 29, 2012 12:32 am | zaaq | Relationship added | related to 0010066 |
Dec 29, 2012 3:15 pm | zaaq | Note Added: 0029364 | |
Dec 29, 2012 3:15 pm | zaaq | Relationship added | related to 0010031 |
Dec 29, 2012 3:15 pm | zaaq | Note Edited: 0029364 | |
Jan 2, 2013 11:10 am | tigersfan | Internal Weight | => Feature Suggestion |
Jan 2, 2013 11:10 am | tigersfan | Status | new => considering |
Jan 30, 2013 7:53 pm | keith.lamothe | Note Added: 0030398 | |
Jan 30, 2013 7:53 pm | keith.lamothe | Status | considering => resolved |
Jan 30, 2013 7:53 pm | keith.lamothe | Fixed in Version | => 0.722 |
Jan 30, 2013 7:53 pm | keith.lamothe | Resolution | open => fixed |
Jan 30, 2013 7:53 pm | keith.lamothe | Assigned To | => keith.lamothe |