View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010108 | Valley 2 | Gameplay - General Complaint | Dec 21, 2012 10:49 pm | Jan 2, 2013 10:09 am | |
Reporter | Gemzo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.706 | ||||
Fixed in Version | 0.708 | ||||
Summary | 0010108: New aiming change causes undesirable behavior | ||||
Description | This is for 0.707 but Mantis doesn't list it as an option. I don't want to aim up when not moving. If I'm jumping while stationary I want to aim straight. I do not want to have to move forward every jump to aim straight. If I wanted to aim up/down I would just hold Q/E. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
has duplicate | 0010162 | closed | Jumping in game causes projectiles to fire at an upward angle | |
has duplicate | 0010170 | resolved | Chris_McElligottPark | Jumping shouldn't angle shots |
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Yes, jumping without moving shouldn't cause the upward angle shooting. Should require tapping the up button. As it is you can jump, not hit the up button and you'll start shooting at an upward angle. To clarify: A toggle would be nice, but even if this new aiming style is enabled. Simply jumping shouldn't lock you into an upward angle, it should still require tapping the up button to do that. |
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I really don't want to see this game die due to something as silly as a bad control scheme because as said the last patch has made it fairly unplayable for me now and only forces me to rely on the secondary arc shots even more. We really need arcen to come forward, explain how the current system is set, why mouse cant be added and such else there's going to be constant confusion over what to suggest. Personally I'm feeling that using keyboard only is always going to feel completely nerfed if its not sorted. Here's what I think, take a hint from metroid, have a SINGLE button you hold to shoot diagonally which can be switched by tapping up and down, because 2 buttons for changing the angle will never work acceptably. Suggested controls A - Angle shot hold S - Primary D - Secondary C - Special Tertiary F - Ammo spell Just put your hand over it and say if you think its feasible. |
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I agree...I thought the controls in AVWW1 were pretty good. After trying AVWW2, the controls almost make the side-scrolling sections unplayable to me. The shot angle control feels really counter-intuitive. Why not implement the mouse aiming like AVWW1 had? I think most gamers have multi-button mice now, so the 4 spells can be all be assigned to mouse buttons. At least provide the option... |
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I agree about the aiming up when jumping. It should just stick to whatever my angle currently was. I don't want it to default to any angle when jumping. If I haven't moved yet and I was shooting downward, I want it to stay aiming down. I disagree with most people about the control scheme. If you're going to keep complaining about no mouse aiming then go back to AVWW1 and stay there. Taking out mouse aiming makes the combat better in my opinion and has more of that "old school" platforming feel. It also forces you to not just use aiming, but positioning much more when in combat. So for me, once they make it not auto angle up your shots when jumping, I'm happy! :P |
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Related Forum posts: * Initial report: http://www.arcengames.com/forums/index.php/topic,12199.msg132675.html#msg132675 * Dedicated thread: http://www.arcengames.com/forums/index.php/topic,12213.15.html |
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I'm with a lot of other people. Just started a new game on the latest beta, the way jumping alters your shot angles absolutely kills it. At the least, I think we need a couple changes. I'm actually thinking Super Metroid's control (which influenced this game, clearly) could be used as an example yet again: 1) Make the new aiming system something you can toggle on/off at will. For some people, especially Metroid veterans like me, this new system is actually pretty obtrusive. And that's not even taking into account the way it angles shots when you jump, which is...Very undesirable. 2) Another method to aim straight up: Hold both angle down and angle up at the same time! Super Metroid did this. When holding both angle buttons together, you would aim up, even when moving. This would be a nice addition for Metroid veterans if you ask me. |
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I'm against having only the angle up/down buttons for angled shots, because using left/right buttons of any kind to control up/down actions is counter-intuitive. * I like the tap-to-aim controls. They're easy to learn and map well to other movement controls. For consistency, it would be nice to have 'tap-down while standing for diagonal shots' instead of requiring a jump. * Whether there should be a toggle for it isn't my place to comment. * The jumping bug should be fixed. |
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I don't have a 4-button mouse (laptop. =/ ), but perhaps in the options a way to set as such, as aim-style: keyboard-only (as is now), mouse-only (4-button mouse), or keyboard-and-mouse (1-2-3-4 to ready spell, wasd to move, mouse to aim and cast) Besides, I miss the challenge that came with aiming for heads and legs, and I find the new system a LOT harder to hit bats. In fact most of my deaths are to groups of 2 bats, and close second is at least one bat with any one enemy. Sad in more than one way. |
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Thanks! http://arcengames.com/mediawiki/index.php?title=Valley_2_-_Beta_Release_Notes#Retirement_Of_Angled_Shots |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 21, 2012 10:49 pm | Gemzo | New Issue | |
Dec 22, 2012 12:11 am | madcow | Note Added: 0029263 | |
Dec 22, 2012 12:13 am | madcow | Note Edited: 0029263 | |
Dec 22, 2012 6:55 am | nekobaron | Note Added: 0029275 | |
Dec 23, 2012 2:29 pm | Talahamut | Note Added: 0029288 | |
Dec 25, 2012 11:32 am | Gemzo | Relationship added | has duplicate 0010162 |
Dec 25, 2012 11:43 am | Boonshniggle | Note Added: 0029303 | |
Dec 25, 2012 11:06 pm | zaaq | Note Added: 0029304 | |
Dec 26, 2012 8:18 pm | tigersfan | Internal Weight | => Major Problem |
Dec 26, 2012 8:18 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Dec 26, 2012 8:18 pm | tigersfan | Status | new => assigned |
Dec 28, 2012 9:47 am | zaaq | Relationship added | has duplicate 0010170 |
Dec 29, 2012 12:10 am | RetroNutcase | Note Added: 0029342 | |
Dec 29, 2012 1:13 am | zaaq | Note Added: 0029355 | |
Dec 29, 2012 3:52 am | Kio | Note Added: 0029361 | |
Jan 2, 2013 10:08 am | Chris_McElligottPark | Note Added: 0029423 | |
Jan 2, 2013 10:08 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 2, 2013 10:08 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 2, 2013 10:09 am | Chris_McElligottPark | Fixed in Version | => 0.708 |