View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010064 | Valley 2 | Bug - Gameplay | Dec 20, 2012 11:50 am | Dec 21, 2012 3:16 pm | |
Reporter | madcow | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.707 | ||||
Summary | 0010064: rocket spells still do variable damage | ||||
Description | This was reported as fixed in patch 0.703 but I still see the issue with rocket spells (not sure about other multi-particle spells). When hitting with a rocket spell, damage is impacted by how many of the shrapnels hit. You can do over 10x damage what the spell should do if you hit dead center. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Confirmed in .706 |
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For 0.707: * Fixed a bug where the Rocket spells were still hitting monsters with multiple pieces of shrapnel, because they were spawned on death of the original projectile and weren't really linked to it (since it was already gone). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 20, 2012 11:50 am | madcow | New Issue | |
Dec 20, 2012 11:57 am | tigersfan | Note Added: 0029192 | |
Dec 20, 2012 11:58 am | tigersfan | Internal Weight | => Major Problem |
Dec 20, 2012 11:58 am | tigersfan | Assigned To | => Chris_McElligottPark |
Dec 20, 2012 11:58 am | tigersfan | Status | new => confirmed |
Dec 21, 2012 3:16 pm | keith.lamothe | Note Added: 0029247 | |
Dec 21, 2012 3:16 pm | keith.lamothe | Status | confirmed => resolved |
Dec 21, 2012 3:16 pm | keith.lamothe | Fixed in Version | => 0.707 |
Dec 21, 2012 3:16 pm | keith.lamothe | Resolution | open => fixed |