View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019193 | AI War 2 | Crash/Exception | Jun 28, 2017 1:02 am | Jan 26, 2018 1:08 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.500 Ship Batch 7 of 7 | ||||
Summary | 0019193: GLSL link error: fragment shader | ||||
Description | Whenever I start AI War 2 on this patch on Linux, I see the following error: Platform assembly: /home/wdavis/AIWar2/AIWar2Linux_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/wdavis/AIWar2/AIWar2Linux_Data/Managed/System.dll (this message is harmless) New context 0x37ec7c0 created with attributes: Default vsync count 0 requesting resize 1440 x 1024 resizing window to 1440 x 1024 Desktop is 1920 x 1200 @ 59 Hz -------- GLSL link error: error: fragment shader input `vs_TEXCOORD1' has no matching output in the previous stage in the Player.log. It gives me an in-game popup, but when I click "Open Log File" nothing happens. So really there are two issues. One, the fragment shader error. Two, "Open Log File" does not work for the unity log. | ||||
Tags | No tags attached. | ||||
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Player.log (37,792 bytes)
Desktop is 1920 x 1200 @ 59 Hz New context 0x3144400 created with attributes: Initialize engine version: 5.6.2f1 (a2913c821e27) GfxDevice: creating device client; threaded=1 Renderer: Gallium 0.4 on AMD BONAIRE (DRM 2.49.0 / 4.10.13-200.fc25.x86_64, LLVM 3.9.1) Vendor: X.Org Version: 4.5 (Core Profile) Mesa 17.0.5 GLES: 0 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base _vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separat e_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_sto rage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_t exture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 51659776 AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2Core.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2Core.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2ThirdParty.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2ThirdParty.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2Visualization.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2Visualization.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenUniversal.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenUniversal.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Facepunch.Steamworks.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Facepunch.Steamworks.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Core.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Core.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/LibTessDotNet.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/LibTessDotNet.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/TextMeshPro-1.0.55.56.0b9.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/AmplifyBloom.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/AmplifyBloom.dll into Unity Child Domain - Completed reload, in 0.030 seconds Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.dll (this message is harmless) New context 0x37ec7c0 created with attributes: Default vsync count 0 requesting resize 1440 x 1024 resizing window to 1440 x 1024 Desktop is 1920 x 1200 @ 59 Hz -------- GLSL link error: error: fragment shader input `vs_TEXCOORD1' has no matching output in the previous stage (Filename: /home/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/ApiGLES.cpp Line: 759) Note: Creation of internal variant of shader 'Hidden/PrismEffectsSecondary' failed. UnloadTime: 1.536000 ms Non platform assembly: data-0x4534280 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0x4534280.so Non platform assembly: data-0x45f89d0 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0x45f89d0.so Non platform assembly: data-0x463aa80 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0x463aa80.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library 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/home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.Xml.dll (this message is harmless) Current directory used: /home/user/AIWar2/ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:483) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: D Line: 0) Non platform assembly: data-0xd3fe8c0 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0xd3fe8c0.so Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:121) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:56) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:20) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:242) Arcen.Universal.<ImportIntoDynamicTable_XMLDirectory>c__AnonStorey0`1:<>m__0(String, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:171) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:142) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:195) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:80) Arcen.Universal.ArcenUI:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:86) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:578) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:516) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: D Line: 0) Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:124) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:56) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:20) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:242) Arcen.Universal.<ImportIntoDynamicTable_XMLDirectory>c__AnonStorey0`1:<>m__0(String, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:171) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:142) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:195) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:80) Arcen.Universal.ArcenUI:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:86) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:578) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:516) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: D Line: 0) Non platform assembly: data-0xd5d3c90 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0xd5d3c90.so Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:129) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:56) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25) Arcen.AIW2.Core.ExternalVisualConstants:ProcessSingleFileContents(ArcenXMLElement) (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\ExternalVisualConstants.cs:151) Arcen.Universal.ArcenAbstractExternalData:ProcessSingleFileContents(String, Int32) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenGameData.cs:104) Arcen.Universal.ArcenAbstractExternalData:<LoadFromDisk>m__0(String, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenGameData.cs:67) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:142) Arcen.Universal.ArcenAbstractExternalData:LoadFromDisk() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenGameData.cs:62) PresentationLayer_AIW2:LoadVisualConstants_Late(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:800) Arcen.AIW2.Core.Engine_AIW2:LoadExternalDataLate(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:63) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:583) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:516) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: D Line: 0) Game Version: 0.500 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5 (Core Profile) Mesa 17.0.5 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 4.10 Fedora 25 64bit graphicsDeviceName: Gallium 0.4 on AMD BONAIRE (DRM 2.49.0 / 4.10.13-200.fc25.x86_64, LLVM 3.9.1) graphicsDeviceID: 26200 graphicsDeviceVendor: X.Org graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5 (Core Profile) Mesa 17.0.5 graphicsMemorySize: 2034 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 1700 Eight-Core Processor processorCount: 16 processorFrequency: 1550 systemMemorySize: 15910 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:560) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: D Line: 0) Applied graphics settings: Windowed: 1440x1024 AntialiasingMode:x2 VSyncCount:0 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:335) Arcen.Universal.Engine_Universal:OnUpdate() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:791) ArcenGameController:Update() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:39) (Filename: D Line: 0) requesting resize 1440 x 1024 resizing window to 1440 x 1024 Desktop is 1920 x 1200 @ 59 Hz |
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Still happening? The actual log thing isn't something we can control much, because it's not logging to our log, and we can't find the unity log very easily with permissions the game has I don't think. |
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It's still happening, and the real issue is that there's a popup in game that I have to close each time. It's rather annoying. I'll attach a picture. |
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I observer the same symptoms (popup with the same text that must be closed) on OSX |
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Understood -- thanks! |
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Some addiitonal errors appear now |
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Thanks! That actually helps a ton, I appreciate it. It shouldn't actually be a problem in terms of things that happen, but if you see anything strange in the game itself please do let me know. Now I understand what the popup is, too, and we can get that straightened out. |
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Added notes: https://forums.arcengames.com/private-alpha-discussion/glsl-link-error-input-of-fragment-shader/msg216394/#msg216394 I think that the issue may automatically solve itself as we upgrade to newer versions of unity and/or I upgrade to a newer version of Amplify Shader Editor, so it might wind up being moot. There's also a chance that it's in part of the post-processing stack and not my issue at all, in which case the next build coming out should fix that. Basically my choices are to wait and see if the other inevitable upcoming changes fix it, or if it's something I have to start a big game of guess-and-check with. Hopefully the former case happens |
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This does not reproduce on .522 on Linux. Haven't tried OSX yet. |
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Might have been related to PRISM post processing, then! That would be a wonderful stroke of luck. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 28, 2017 1:02 am | BadgerBadger | New Issue | |
Jun 28, 2017 1:02 am | BadgerBadger | File Added: Player.log | |
Aug 3, 2017 8:23 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 3, 2017 8:23 pm | Chris_McElligottPark | Status | new => feedback |
Aug 3, 2017 8:23 pm | Chris_McElligottPark | Note Added: 0046409 | |
Aug 3, 2017 9:39 pm | BadgerBadger | File Added: screenshot.png | |
Aug 3, 2017 9:39 pm | BadgerBadger | Note Added: 0046410 | |
Aug 3, 2017 9:39 pm | BadgerBadger | Status | feedback => assigned |
Aug 4, 2017 11:30 am | BadgerBadger | Note Added: 0046412 | |
Aug 4, 2017 11:48 am | Chris_McElligottPark | Note Added: 0046413 | |
Aug 28, 2017 11:31 am | BadgerBadger | File Added: more errors.png | |
Aug 28, 2017 11:31 am | BadgerBadger | Note Added: 0046445 | |
Aug 28, 2017 11:58 am | Chris_McElligottPark | Note Added: 0046447 | |
Oct 3, 2017 10:02 am | Chris_McElligottPark | Note Added: 0046472 | |
Oct 3, 2017 10:31 pm | BadgerBadger | Note Added: 0046484 | |
Oct 4, 2017 9:16 am | Chris_McElligottPark | Note Added: 0046485 | |
Jan 26, 2018 1:08 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 26, 2018 1:08 pm | Chris_McElligottPark | Resolution | open => fixed |