View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000857 | AI War 1 / Classic | GUI | Oct 24, 2010 5:02 am | Jan 12, 2011 1:58 pm | |
Reporter | KDR_11k | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.906 | ||||
Summary | 0000857: Auto-build CTRLs build twice | ||||
Description | I often set my controls to auto-build one remains rebuilder but I've often seen a new command station build two instead of one. Maybe it doesn't notice that it has already started building one? This is on a 3 core CPU, if that might matter. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0001640 | closed | Chris_McElligottPark | Engineer Mk 1 and Remains Rebuilder Mk 1 incorrect numbers being auto built |
has duplicate | 0001608 | closed | Chris_McElligottPark | Engineers and Rebuilders from control nodes are sometimes doubled |
has duplicate | 0001135 | closed | Chris_McElligottPark | Newly captured planets auto-build issue |
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IIRC this bug occurs if the instant your comm station finishes building is also the instant the game checks to see if the right number of auto-build engies exist. It is a random timing collision that may be hard to fix. |
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I got tired of seeing so many dupes clogging up the bug report list, so I closed the extras, but a couple of them have savegames you can use for testing, Keith. |
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I've seen the same thing with all three ranks of generators. It almost appears to me that there's a significant delay between the first build and the second -- long enough that the level 1 generator finishes, usually, and does not get a second built for it. I'll see if I can get a save that does this. |
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Does the game check for units/buildings under construction? Its alsmost seems as if the game doesnt spot that those items are already being constructed. (With auto-build on I didnt even see it as an issue as you soon will remember you have it on or not ;)) |
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Ok, I think I've nailed this one to a wall for 4.066 :) |
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Also, it should be noted that if a system is under attack (and reactors are getting destroyed), it auto-tries to build new reactors, creating a mess of remains :P |
Date Modified | Username | Field | Change |
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Oct 24, 2010 5:02 am | KDR_11k | New Issue | |
Nov 27, 2010 12:35 pm | KDR_11k | Relationship added | has duplicate 0001640 |
Nov 27, 2010 12:36 pm | KDR_11k | Relationship added | has duplicate 0001608 |
Nov 29, 2010 9:07 am | Winter Born | Note Added: 0004615 | |
Dec 22, 2010 5:14 pm | Chris_McElligottPark | Relationship added | has duplicate 0001135 |
Jan 8, 2011 1:41 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 8, 2011 1:41 am | Chris_McElligottPark | Status | new => confirmed |
Jan 8, 2011 1:41 am | Chris_McElligottPark | Note Added: 0007953 | |
Jan 8, 2011 3:21 am | Vornicus | Note Added: 0007963 | |
Jan 8, 2011 5:13 am | Red Spot | Note Added: 0007966 | |
Jan 12, 2011 12:44 pm | keith.lamothe | Note Added: 0008356 | |
Jan 12, 2011 12:44 pm | keith.lamothe | Status | confirmed => resolved |
Jan 12, 2011 12:44 pm | keith.lamothe | Resolution | open => fixed |
Jan 12, 2011 1:58 pm | lyravega | Note Added: 0008375 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |