View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004684 | Valley 1 | Gameplay Issue | Oct 7, 2011 5:25 pm | Jan 27, 2012 10:26 am | |
Reporter | Dizzard | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | 0.520 | ||||
Summary | 0004684: Do resource guarding mobs always have to appear in the last surface node? | ||||
Description | I'm just wondering because any monsters (microbosses) that are guarding something are without fail always found at the very last surface node of a region. It's a bit irritating to sometimes have to walk 5+ nodes in a low level area (that has no challenge) just so I can take down the pylon blocking my way. It would make things more interesting too if you didn't know when the guarding microbosses were going to pop up and offer some more variety. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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We have lots of changes for these things planned -- and speed scrolls planned, too. Bear with us! :) |
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Ooh cool I was just thinking about speed scrolls too. Great :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2011 5:25 pm | Dizzard | New Issue | |
Oct 7, 2011 5:29 pm | tigersfan | Internal Weight | => Feature Suggestion |
Oct 7, 2011 5:29 pm | tigersfan | Status | new => considering |
Oct 7, 2011 5:57 pm | Chris_McElligottPark | Note Added: 0016149 | |
Oct 7, 2011 5:59 pm | Dizzard | Note Added: 0016150 | |
Jan 27, 2012 10:26 am | tigersfan | Status | considering => resolved |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |