View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028396 | Heart Of The Machine | GUI | May 25, 2024 7:23 pm | May 26, 2024 1:06 am | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.521 Mental Energy Visibility | ||||
Summary | 0028396: Suggestion: Cycling through potential targets | ||||
Description | It's easy to miss individual humans on the 'battlefield', esp. when there's a lot of them. I suggest being able to cycle through all of them with a hotkey of some kind, and also dividing this by type. Probably a significant UI addition but even in the initial Prologue combat it's easy to miss a particular type of unit. | ||||
Tags | No tags attached. | ||||
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There's already a hotkey that does this; the N key. You can also right-click the activity icon to do this alt function I don't think that doing it by NPC stance would ever really be in the cards, as there are a ton of stances, and there's no real limit on how many there might be in any given combat. To do that would probably require something like a "combatants summary" panel, which isn't a bad idea, but would be a thing for later. Basically, a thing that shows all the stances rolled up that are around, and then lets you click line items to cycle through them. I don't think that could be accomplished with a hotkey alone, but a window would work. |
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Date Modified | Username | Field | Change |
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May 25, 2024 7:23 pm | Strategic Sage | New Issue | |
May 26, 2024 1:06 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 26, 2024 1:06 am | Chris_McElligottPark | Status | new => closed |
May 26, 2024 1:06 am | Chris_McElligottPark | Resolution | open => no change required |
May 26, 2024 1:06 am | Chris_McElligottPark | Note Added: 0068664 | |
May 26, 2024 1:06 am | Chris_McElligottPark | Note Added: 0068665 | |
May 26, 2024 1:06 am | Chris_McElligottPark | File Added: image.png |