View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027026 | AI War 2 | Gameplay Issue | Apr 18, 2022 11:33 am | Apr 22, 2022 2:09 pm | |
Reporter | Ushgarak | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 4.021 Scourge Of A Beacon | ||||
Summary | 0027026: In multiplayer games, ark empire players incurred AI progress for the first destroyed system | ||||
Description | In single player, the way ark empires work is that the first enemy command station they destroy incurs no AIP, allowing them to have one system in safety. In a recent multiplayer game we played, two ark empire players (both clients) incurred normal AI progress penalties for their first command station destroyed. I am unsure if this is intended behaviour but it was certainly inconsistent and unexpected. I think it would be preferable if it worked the same way as single player. | ||||
Tags | No tags attached. | ||||