View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026855 | AI War 2 | Bug - Gameplay | Apr 6, 2022 6:22 pm | Apr 7, 2022 10:18 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.014 The Intimidating Architrave | ||||
Fixed in Version | 4.015 The Thrifty Architrave | ||||
Summary | 0026855: Necromancer / Zenith Architrave -- Inactive Zenith Architrave | ||||
Description | Trying to see how the Necromancer feels when up against the Zenith Architrave This is proving difficult as the ZA hasn't expanded at all yet, well over an hour into the game. One of its neighbors is a Mark 2 planet so there's no real resistance to speak of | ||||
Tags | No tags attached. | ||||
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You have the ZeusMods enabled; can you recreate without those mods? |
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Darnit. Well, maybe tonight but not sure I'll have time That mod is available in the SVN build, it only adds test starter fleets |
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I found the mod |
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Fixed |
Date Modified | Username | Field | Change |
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Apr 6, 2022 6:22 pm | ZeusAlmighty | New Issue | |
Apr 6, 2022 6:22 pm | ZeusAlmighty | Status | new => assigned |
Apr 6, 2022 6:22 pm | ZeusAlmighty | Assigned To | => BadgerBadger |
Apr 6, 2022 6:22 pm | ZeusAlmighty | File Added: Inactive ZA.save | |
Apr 6, 2022 7:13 pm | BadgerBadger | Note Added: 0065827 | |
Apr 6, 2022 7:13 pm | BadgerBadger | Note Edited: 0065827 | |
Apr 6, 2022 7:13 pm | BadgerBadger | Assigned To | BadgerBadger => ZeusAlmighty |
Apr 6, 2022 9:00 pm | ZeusAlmighty | Note Added: 0065830 | |
Apr 7, 2022 6:56 pm | BadgerBadger | Assigned To | ZeusAlmighty => BadgerBadger |
Apr 7, 2022 6:56 pm | BadgerBadger | Note Added: 0065851 | |
Apr 7, 2022 10:18 pm | BadgerBadger | Status | assigned => resolved |
Apr 7, 2022 10:18 pm | BadgerBadger | Resolution | open => fixed |
Apr 7, 2022 10:18 pm | BadgerBadger | Fixed in Version | => 4.015 The Thrifty Architrave |
Apr 7, 2022 10:18 pm | BadgerBadger | Note Added: 0065868 |