View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026779 | AI War 2 | Balance Issue | Mar 25, 2022 1:35 pm | Apr 4, 2022 9:26 pm | |
Reporter | ZeusAlmighty | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.008 Exogalactic Wayfinding | ||||
Fixed in Version | 4.011 Multiplayer Stability | ||||
Summary | 0026779: New Orbital Tag -- Destroy Child if Parent is Crippled/Remains | ||||
Description | The treacherous Totem has orbital children (Orbs of Entropy) that persist after the totem itself is destroyed to remains Ideally, the children would perish when this happens. This makes the totem actually stronger when it is remains | ||||
Tags | No tags attached. | ||||
duplicate of | 0026623 | resolved | Chris_McElligottPark | Progenitors don't die after desctruction of ancestor |
|
Thanks! * We already had a dies_if_parent_dies tag in DLC3, but now we also have dies_if_parent_is_dead_or_remains. ** This is applied to all of the various necromancer orbs, and if their ancestor has been turned to remains (rather than outright death), then the orbs also still die. Tested and works. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 25, 2022 1:35 pm | ZeusAlmighty | New Issue | |
Mar 25, 2022 1:35 pm | ZeusAlmighty | Status | new => assigned |
Mar 25, 2022 1:35 pm | ZeusAlmighty | Assigned To | => Chris_McElligottPark |
Mar 25, 2022 1:38 pm | Daniexpert | Relationship added | duplicate of 0026623 |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Fixed in Version | => 4.011 Multiplayer Stability |
Apr 4, 2022 9:26 pm | Chris_McElligottPark | Note Added: 0065755 |