View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026770 | AI War 2 | Balance Issue | Mar 22, 2022 12:14 am | Mar 22, 2022 10:12 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.007 Balance And Tuning | ||||
Fixed in Version | 4.007 Balance And Tuning | ||||
Summary | 0026770: Templar Ships Marks -- Cap based on Tier of Structure | ||||
Description | Templar Ships (including Wave Leaders) have a mark level based on the Mark of the structure they spawn from. Due to the way Templar structures evolve (Encampment -> Fastness-> Castle), you will regularly see Mark 5+ ships very early in the game. This is really painful when it applies to early Wave Leaders (especially when a Harbinger Spawns against you). The wild swing in mark levels feels really brutal and there's no real counterplay since these structures are protected deep in the AI territory I have 2 changes I would really like to see implemented: 1) Apply a max mark cap on the lower-tierd structures (and a minimum cap on the higher tier structures). So Encampments have a mark cap of 1-3. Fastness have a mark cap of 3-5. And Castles have a cap of 5-7 (NOTE: I'm only talking about the ships spawning from the structures. The structures themselves should still Mark up from 1-7 as they currently do) 2) Restrict the building of Wave Leaders based on tier of the structure. Encampments can only build Hearlds. Fastnesses can only build Prophets and Heralds. Castles can build everything. It's really painful to see Harbinger in the early game, because they were not designed to be early game ships. But by the time Castles start to appear, they should already be strong, so this change is really intended go with the previous change (in other words, all Harbinger would be at least Mark 5 and all Prophets would at least be Mark 3) | ||||
Tags | No tags attached. | ||||
related to | 0026767 | resolved | BadgerBadger | Templar Hacking Response -- XML Lever to balance hacking response and tag for specific ships |
|
One minor addendum I would have the mark caps for Castles be 3-7. The power spike from having the minimum be Mark 5 is counterproductive to my goals here |
|
Done |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 22, 2022 12:14 am | ZeusAlmighty | New Issue | |
Mar 22, 2022 12:14 am | ZeusAlmighty | Status | new => assigned |
Mar 22, 2022 12:14 am | ZeusAlmighty | Assigned To | => BadgerBadger |
Mar 22, 2022 12:14 am | ZeusAlmighty | Relationship added | related to 0026767 |
Mar 22, 2022 12:15 am | ZeusAlmighty | Description Updated | |
Mar 22, 2022 2:26 pm | ZeusAlmighty | Note Added: 0065545 | |
Mar 22, 2022 10:12 pm | BadgerBadger | Status | assigned => resolved |
Mar 22, 2022 10:12 pm | BadgerBadger | Resolution | open => fixed |
Mar 22, 2022 10:12 pm | BadgerBadger | Fixed in Version | => 4.007 Balance And Tuning |
Mar 22, 2022 10:12 pm | BadgerBadger | Note Added: 0065552 |