View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026767 | AI War 2 | Balance Issue | Mar 21, 2022 9:19 pm | Mar 23, 2022 5:11 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.007 Balance And Tuning | ||||
Fixed in Version | 4.007 Balance And Tuning | ||||
Summary | 0026767: Templar Hacking Response -- XML Lever to balance hacking response and tag for specific ships | ||||
Description | Based on our conversation (Badger & Zeus), we discovered a feedback loop of hacking -> farming hacking response -> hacking The offshoot is that eventually, this leads to incredible hacking responses (as the wave leaders are proportional to hacking spent). To curb this, we should do the following: 1) Add a tag for units (wave leaders, strikecraft, guardians, D. guardians) that are eligible for the hacking response. I (Zeus) will copy/paste ships to create versions that do not generate resources (as this is really abusable now) 2) Add XML lever "HackingPointsSpentPerExtraWaveLeaderInHackResponse" to balance the amount of wave leaders being created in response to players hacking | ||||
Tags | No tags attached. | ||||
related to | 0026769 | resolved | BadgerBadger | Templar Hacking Response -- More Wave Leaders than should be possible |
related to | 0026770 | resolved | BadgerBadger | Templar Ships Marks -- Cap based on Tier of Structure |
|
The difficulty lever for hacking is added |
|
Wave Leaders from hacking waves are now using the new unit types from zeus. I'm not sure I want to also modify all the other units coming in though. That seems excessive |
|
Fixed, unless you want to make a stronger case for "The Templar get totally different units from the hacking response" which I think is excessive |
|
That's fine by me, I think the wave leaders were the biggest offenders anyway |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 21, 2022 9:19 pm | ZeusAlmighty | New Issue | |
Mar 21, 2022 9:19 pm | ZeusAlmighty | Status | new => assigned |
Mar 21, 2022 9:19 pm | ZeusAlmighty | Assigned To | => BadgerBadger |
Mar 22, 2022 12:03 am | ZeusAlmighty | Relationship added | related to 0026769 |
Mar 22, 2022 12:14 am | ZeusAlmighty | Relationship added | related to 0026770 |
Mar 22, 2022 10:08 pm | BadgerBadger | Note Added: 0065551 | |
Mar 23, 2022 4:33 pm | BadgerBadger | Note Added: 0065563 | |
Mar 23, 2022 4:52 pm | BadgerBadger | Status | assigned => resolved |
Mar 23, 2022 4:52 pm | BadgerBadger | Resolution | open => fixed |
Mar 23, 2022 4:52 pm | BadgerBadger | Fixed in Version | => 4.007 Balance And Tuning |
Mar 23, 2022 4:52 pm | BadgerBadger | Note Added: 0065565 | |
Mar 23, 2022 5:11 pm | ZeusAlmighty | Note Added: 0065569 |