View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026760 | AI War 2 | Balance Issue | Mar 20, 2022 7:51 pm | Mar 21, 2022 1:36 pm | |
Reporter | ZeusAlmighty | Assigned To | ZeusAlmighty | ||
Status | assigned | Resolution | open | ||
Product Version | 4.007 Balance And Tuning | ||||
Summary | 0026760: Templar AIP triggers -- Based on Total AIP instead of Current AIP | ||||
Description | I think the Templar AIP triggers (for Elite units basically) might be better off if they are tied to total AIP collected instead of current AIP Basically, I feel that the AIP reduction can be abused to let players collect way more science and hacking by staying low AIP. The Necromancer really needs to be motivated to play a higher AIP style in general | ||||
Tags | No tags attached. | ||||
|
I'm a bit concerned about that; it feels a bit cheaty. I'd rather either just force the AIP higher (bump rift hack costs?), or tweak the Elite trigger to have it also take into account other things (science? essence? hacking?) |
|
Bumping rift hacks feels like a good place to target this, I'll expirment |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 20, 2022 7:51 pm | ZeusAlmighty | New Issue | |
Mar 20, 2022 7:51 pm | ZeusAlmighty | Status | new => assigned |
Mar 20, 2022 7:51 pm | ZeusAlmighty | Assigned To | => BadgerBadger |
Mar 20, 2022 8:04 pm | BadgerBadger | Note Added: 0065522 | |
Mar 20, 2022 8:04 pm | BadgerBadger | Note Edited: 0065522 | |
Mar 21, 2022 1:36 pm | ZeusAlmighty | Note Added: 0065534 | |
Mar 21, 2022 1:36 pm | ZeusAlmighty | Assigned To | BadgerBadger => ZeusAlmighty |