View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026741 | AI War 2 | Bug - Gameplay | Mar 16, 2022 11:46 pm | Mar 17, 2022 9:18 am | |
Reporter | Lord Of Nothing | Assigned To | StarKelp | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.006 Careful Of That Federation! | ||||
Fixed in Version | 4.007 Balance And Tuning | ||||
Summary | 0026741: Splintering Spire - Dismantle timer resets on loading a save. | ||||
Description | As far as I can tell, the dismantle timer on dark spire vengeance generators from Splintering Spire is behaving oddly on save-load. It does seem to be saved correctly, but it doesn't interact well with the act of loading the game. Why do I believe this? Well, when loading the attached save, if you keep a careful eye on the notification bar, you will briefly see a notification for three dismantle timers, which have the correct remaining time on them from when I saved the game - but they then disappear before the game is even unpaused, despite there being no dark spire strength on at least one of the planets in question (Brinkkemper) | ||||
Tags | No tags attached. | ||||
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Looked to be a race conditions between Stage2 logic and deserialization logic. Moved the dismantling timers to Stage3 and it looks to be functional. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 16, 2022 11:46 pm | Lord Of Nothing | New Issue | |
Mar 16, 2022 11:46 pm | Lord Of Nothing | File Added: 3 timers.save | |
Mar 16, 2022 11:46 pm | Lord Of Nothing | Description Updated | |
Mar 17, 2022 9:18 am | StarKelp | Assigned To | => StarKelp |
Mar 17, 2022 9:18 am | StarKelp | Status | new => resolved |
Mar 17, 2022 9:18 am | StarKelp | Resolution | open => fixed |
Mar 17, 2022 9:18 am | StarKelp | Fixed in Version | => 4.007 Balance And Tuning |
Mar 17, 2022 9:18 am | StarKelp | Note Added: 0065492 |