View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026671 | AI War 2 | Balance Issue | Mar 8, 2022 11:09 pm | Mar 19, 2022 9:29 pm | |
Reporter | Mac | Assigned To | ZeusAlmighty | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.002 Macrophage Live! | ||||
Summary | 0026671: Necromancer Defenses Increase Cap With Mark Level | ||||
Description | Not really a bug, but increasing the mark level of your necropolis or the turret/totem techs increase the caps of the defenses. This can lead to situations where you have a maximum cap of 23 Mk III catapults, but obviously you cannot build them all since they each require one hex. In my opinion, there's no reason to have the cap change with mark level, as there's a hard cap imposed by hexes, anyway. Either that, or just simply don't have a cap on these in general. | ||||
Tags | No tags attached. | ||||
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This is mostly a cosmetic defect, since as you said, you are gated by hexes. |
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Zeus, can this be done just in XML? |
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This can be fixed in xml I think there's still merit in increasing per mark, just needs to be a value less than hexes available. For some of them anyway |
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*Adjusted the ship caps of the defensive structures so there's no more scenarios of having a larger cap of a defense structure compared to the available hexes **Cap sizes of defensive structures have been adjusted accordingly, but not uniformly. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 8, 2022 11:09 pm | Mac | New Issue | |
Mar 8, 2022 11:38 pm | BadgerBadger | Note Added: 0065263 | |
Mar 8, 2022 11:38 pm | BadgerBadger | Assigned To | => BadgerBadger |
Mar 8, 2022 11:38 pm | BadgerBadger | Status | new => assigned |
Mar 8, 2022 11:55 pm | BadgerBadger | Note Added: 0065273 | |
Mar 8, 2022 11:58 pm | BadgerBadger | Assigned To | BadgerBadger => ZeusAlmighty |
Mar 19, 2022 9:04 pm | ZeusAlmighty | Note Added: 0065511 | |
Mar 19, 2022 9:06 pm | ZeusAlmighty | Note Edited: 0065511 | |
Mar 19, 2022 9:29 pm | ZeusAlmighty | Status | assigned => resolved |
Mar 19, 2022 9:29 pm | ZeusAlmighty | Resolution | open => fixed |
Mar 19, 2022 9:29 pm | ZeusAlmighty | Note Added: 0065512 |