View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025179 | AI War 2 | GUI | Jun 6, 2021 2:18 pm | Apr 4, 2022 11:07 pm | |
Reporter | GreatYng | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.100 Commander Vision | ||||
Fixed in Version | 4.011 Multiplayer Stability | ||||
Summary | 0025179: Exostrike has negative countdown timer | ||||
Description | It'd be nice if it wouldn't go below 0% charged. It does count up as it should. | ||||
Tags | No tags attached. | ||||
has duplicate | 0025403 | resolved | Chris_McElligottPark | Negative exostrike % |
related to | 0024487 | resolved | Chris_McElligottPark | Negative Exostrike |
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Thanks! * Exo strikes are no longer ever able to show negative percentages complete. ** This was happening when they were syncing with CPAs or wormhole invasions, and waiting for something like that. ** Now when it's going to sync like that, it just waits at 0% charged for a long while, and then starts counting up once the sync is ready. |
Date Modified | Username | Field | Change |
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Jun 6, 2021 2:18 pm | GreatYng | New Issue | |
Jun 6, 2021 2:18 pm | GreatYng | File Added: Negative Exostrike.png | |
Jun 6, 2021 2:18 pm | GreatYng | File Added: Negative Exostrike.save | |
Jul 15, 2021 12:52 pm | Daniexpert | Relationship added | has duplicate 0025403 |
Jul 15, 2021 12:53 pm | Daniexpert | Relationship added | related to 0024487 |
Jul 16, 2021 9:27 pm | Daniexpert | Severity | minor => trivial |
Jul 16, 2021 9:27 pm | Daniexpert | Status | new => confirmed |
Apr 4, 2022 11:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 4, 2022 11:07 pm | Chris_McElligottPark | Status | confirmed => resolved |
Apr 4, 2022 11:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 4, 2022 11:07 pm | Chris_McElligottPark | Fixed in Version | => 4.011 Multiplayer Stability |
Apr 4, 2022 11:07 pm | Chris_McElligottPark | Note Added: 0065776 |