View Issue Details

IDProjectCategoryLast Update
0023598AI War 2Bug - GameplaySep 24, 2020 5:56 pm
ReporterIsiel Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.127 Cranky AI Exceptions 
Fixed in Version2.600 Multiplayer Alpha Full Announcement 
Summary0023598: melee ships rubberbanding upon loading
DescriptionI haven't played since the new version came out, so I marked it as 2.127 just to be sure.

Anyway, upon loading ships back into the flagship, the melee ships and ONLY the melee ships do this strange rubberband type movement where they go forward and backward as they try to get back to their flagship. They'll get there eventually, it just takes them longer. They behave normally in every other instance except when loading, and as I said, I have yet to notice any non-melee ships doing this. I don't have a save at the moment but if need be I can provide one later.
TagsNo tags attached.

Relationships

has duplicate 0023706 resolvedkeith.lamothe Pathing bug for melee-range units when loading into transport post-combat 
related to 0023631 assignedChris_McElligottPark Melee ships won't load onto transports unless you are looking at the planet they are on 

Activities

BadgerBadger

Aug 27, 2020 8:44 pm

manager   ~0058205

A save to reproduce this would be helpful, of the form

"Go to murdoch, select the flagships, hit L"

crawlers

Aug 27, 2020 8:58 pm

reporter   ~0058206

Noticed this as well once, but I don't have a save for it.

Isiel

Aug 27, 2020 10:06 pm

reporter   ~0058207

Here it is. There's an isolated fleet on the planet Tsunami right below the main force above it. This particular fleet has autobombs as well as a few other ship types.
Spire 2.save (449,382 bytes)
Spire 2.savemet (78 bytes)

Chris_McElligottPark

Aug 28, 2020 10:55 am

administrator   ~0058220

Keith, feel free to punt this to me. But it probably is yet another side effect from the (very excellent) new work on melee units. Basically they need to abandon that attack-move (or any other) behavior while they are in load into transport mode.

Isiel

Sep 23, 2020 11:42 am

reporter   ~0058633

According to the patch, this was supposedly fixed? I still see it happening though.

BadgerBadger

Sep 23, 2020 12:00 pm

manager   ~0058635

Other melee ship changes were made, I don't know that this was was fixed

TechSY730

Sep 24, 2020 2:46 pm

reporter   ~0058654

Not fixed. Still seems to be happening

keith.lamothe

Sep 24, 2020 5:56 pm

administrator   ~0058659

For 2.512:

* Fixed a bug where melee units given a load-into-transport order would keep trying to go back to their remembered melee anchor spot.

Thanks :)

Issue History

Date Modified Username Field Change
Aug 27, 2020 7:25 pm Isiel New Issue
Aug 27, 2020 7:30 pm Isiel Description Updated
Aug 27, 2020 8:44 pm BadgerBadger Note Added: 0058205
Aug 27, 2020 8:58 pm crawlers Note Added: 0058206
Aug 27, 2020 10:06 pm Isiel File Added: Spire 2.save
Aug 27, 2020 10:06 pm Isiel File Added: Spire 2.savemet
Aug 27, 2020 10:06 pm Isiel Note Added: 0058207
Aug 28, 2020 10:54 am Chris_McElligottPark Assigned To => keith.lamothe
Aug 28, 2020 10:54 am Chris_McElligottPark Status new => assigned
Aug 28, 2020 10:55 am Chris_McElligottPark Note Added: 0058220
Sep 12, 2020 5:20 pm Isiel Relationship added has duplicate 0023706
Sep 14, 2020 11:28 am TechSY730 Relationship added related to 0023631
Sep 23, 2020 11:42 am Isiel Note Added: 0058633
Sep 23, 2020 12:00 pm BadgerBadger Note Added: 0058635
Sep 24, 2020 2:46 pm TechSY730 Note Added: 0058654
Sep 24, 2020 5:56 pm keith.lamothe Status assigned => resolved
Sep 24, 2020 5:56 pm keith.lamothe Resolution open => fixed
Sep 24, 2020 5:56 pm keith.lamothe Fixed in Version => 2.600 Multiplayer Alpha Full Announcement
Sep 24, 2020 5:56 pm keith.lamothe Note Added: 0058659