View Issue Details

IDProjectCategoryLast Update
0022422AI War 2Bug - GameplayApr 3, 2022 4:37 pm
ReporterAdmiral Assigned ToBadgerBadger  
Status resolvedResolutionwon't fix 
Product Version1.024 After Death 
Fixed in Version4.010 Iconucopia 
Summary0022422: Pausing matter converters does not work
DescriptionIn this game, I have to destroy (scrap) the matter converters to get them to stop converting matter to energy.

I should be able to hit "N" - "Hold Fire" to stop them from converting matter to energy. Although I have several in this state, they are still doing their converting.

See attached save game.
TagsNo tags attached.

Activities

Admiral

Dec 24, 2019 2:25 pm

reporter  

BadgerBadger

Dec 24, 2019 2:54 pm

manager   ~0055133

Not a bug. To stop a matter converter from working just scrap it. They're cheap and quick to build

Admiral

Dec 24, 2019 3:19 pm

reporter   ~0055134

Hi Badger,

If this is "not a bug" in the functionality, then this is actually a bug in the text.

The tooltip text for "HOLD FIRE" needs to be updated to explicitly say the opposite of what it says.

It says, explicitly, "When disabled, engineers will not spend metal doing work, and space docks will not run, etc." also "Switch the selected ships into or out of functioning."

Additionally, when the metal converters are off, they clearly have an icon indicating they are off.

Furthermore, frankly, this is how I recall AI War 1 working, and I think this actually is a bug in functionality despite your "not a bug" comment and your suggested workaround.

Admiral

Dec 24, 2019 3:20 pm

reporter   ~0055135

Reopened to fix the "not a bug" which still leaves two bugs then in how this is working:

1. Fix the tooltip text.
2. Do not allow matter converters to be put into hold fire mode with the appropriate icon.

BadgerBadger

Jan 25, 2020 6:43 pm

manager   ~0055774

Hey Chris, what are your opinions? I think making "Hold Fire" work for this is as simple as looking for metal/energy producers and changing

if ( producer.ComputeDisabledReason( ArcenRejectionReason.EntityIsInHoldFireMode ) != ArcenRejectionReason.Unknown )
                        return DelReturn.Continue;

to remove the ArcenRejectionReason.EntityIsInHoldFireMode argument (since the argument to ComputeDisabledReason means "ignore this setting).

Downside is that you could now put lots of stuff in Hold Fire Mode that might screw you over (like accidentally putting your metal generators into hold fire mode). I'm not sure that this functionality is worth the potential player frustration for Hold Fire Mode'ing the wrong things.

Daniexpert

Feb 22, 2022 4:00 pm

manager   ~0064721

Still a thing nowadays

BadgerBadger

Apr 3, 2022 4:37 pm

manager   ~0065712

Matter Converters are a source of unfun micro for players, being able to flip them on and off quickly. Therefor they will not be allowed to use Hold Fire Mode

Issue History

Date Modified Username Field Change
Dec 24, 2019 2:25 pm Admiral New Issue
Dec 24, 2019 2:25 pm Admiral File Added: Debug Paused Matter Converters.save
Dec 24, 2019 2:25 pm Admiral File Added: Debug Paused Matter Converters.savemet
Dec 24, 2019 2:54 pm BadgerBadger Note Added: 0055133
Dec 24, 2019 2:54 pm BadgerBadger Assigned To => BadgerBadger
Dec 24, 2019 2:54 pm BadgerBadger Status new => closed
Dec 24, 2019 2:54 pm BadgerBadger Resolution open => no change required
Dec 24, 2019 3:19 pm Admiral Note Added: 0055134
Dec 24, 2019 3:20 pm Admiral Status closed => feedback
Dec 24, 2019 3:20 pm Admiral Resolution no change required => reopened
Dec 24, 2019 3:20 pm Admiral Note Added: 0055135
Jan 25, 2020 6:41 pm BadgerBadger Assigned To BadgerBadger => Chris_McElligottPark
Jan 25, 2020 6:43 pm BadgerBadger Status feedback => assigned
Jan 25, 2020 6:43 pm BadgerBadger Note Added: 0055774
Feb 22, 2022 4:00 pm Daniexpert Note Added: 0064721
Apr 3, 2022 4:35 pm BadgerBadger Assigned To Chris_McElligottPark => BadgerBadger
Apr 3, 2022 4:37 pm BadgerBadger Status assigned => resolved
Apr 3, 2022 4:37 pm BadgerBadger Resolution reopened => won't fix
Apr 3, 2022 4:37 pm BadgerBadger Fixed in Version => 4.010 Iconucopia
Apr 3, 2022 4:37 pm BadgerBadger Note Added: 0065712