View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022422 | AI War 2 | Bug - Gameplay | Dec 24, 2019 2:25 pm | Apr 3, 2022 4:37 pm | |
Reporter | Admiral | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | won't fix | ||
Product Version | 1.024 After Death | ||||
Fixed in Version | 4.010 Iconucopia | ||||
Summary | 0022422: Pausing matter converters does not work | ||||
Description | In this game, I have to destroy (scrap) the matter converters to get them to stop converting matter to energy. I should be able to hit "N" - "Hold Fire" to stop them from converting matter to energy. Although I have several in this state, they are still doing their converting. See attached save game. | ||||
Tags | No tags attached. | ||||
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Not a bug. To stop a matter converter from working just scrap it. They're cheap and quick to build |
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Hi Badger, If this is "not a bug" in the functionality, then this is actually a bug in the text. The tooltip text for "HOLD FIRE" needs to be updated to explicitly say the opposite of what it says. It says, explicitly, "When disabled, engineers will not spend metal doing work, and space docks will not run, etc." also "Switch the selected ships into or out of functioning." Additionally, when the metal converters are off, they clearly have an icon indicating they are off. Furthermore, frankly, this is how I recall AI War 1 working, and I think this actually is a bug in functionality despite your "not a bug" comment and your suggested workaround. |
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Reopened to fix the "not a bug" which still leaves two bugs then in how this is working: 1. Fix the tooltip text. 2. Do not allow matter converters to be put into hold fire mode with the appropriate icon. |
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Hey Chris, what are your opinions? I think making "Hold Fire" work for this is as simple as looking for metal/energy producers and changing if ( producer.ComputeDisabledReason( ArcenRejectionReason.EntityIsInHoldFireMode ) != ArcenRejectionReason.Unknown ) return DelReturn.Continue; to remove the ArcenRejectionReason.EntityIsInHoldFireMode argument (since the argument to ComputeDisabledReason means "ignore this setting). Downside is that you could now put lots of stuff in Hold Fire Mode that might screw you over (like accidentally putting your metal generators into hold fire mode). I'm not sure that this functionality is worth the potential player frustration for Hold Fire Mode'ing the wrong things. |
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Still a thing nowadays |
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Matter Converters are a source of unfun micro for players, being able to flip them on and off quickly. Therefor they will not be allowed to use Hold Fire Mode |
Date Modified | Username | Field | Change |
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Dec 24, 2019 2:25 pm | Admiral | New Issue | |
Dec 24, 2019 2:25 pm | Admiral | File Added: Debug Paused Matter Converters.save | |
Dec 24, 2019 2:25 pm | Admiral | File Added: Debug Paused Matter Converters.savemet | |
Dec 24, 2019 2:54 pm | BadgerBadger | Note Added: 0055133 | |
Dec 24, 2019 2:54 pm | BadgerBadger | Assigned To | => BadgerBadger |
Dec 24, 2019 2:54 pm | BadgerBadger | Status | new => closed |
Dec 24, 2019 2:54 pm | BadgerBadger | Resolution | open => no change required |
Dec 24, 2019 3:19 pm | Admiral | Note Added: 0055134 | |
Dec 24, 2019 3:20 pm | Admiral | Status | closed => feedback |
Dec 24, 2019 3:20 pm | Admiral | Resolution | no change required => reopened |
Dec 24, 2019 3:20 pm | Admiral | Note Added: 0055135 | |
Jan 25, 2020 6:41 pm | BadgerBadger | Assigned To | BadgerBadger => Chris_McElligottPark |
Jan 25, 2020 6:43 pm | BadgerBadger | Status | feedback => assigned |
Jan 25, 2020 6:43 pm | BadgerBadger | Note Added: 0055774 | |
Feb 22, 2022 4:00 pm | Daniexpert | Note Added: 0064721 | |
Apr 3, 2022 4:35 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Apr 3, 2022 4:37 pm | BadgerBadger | Status | assigned => resolved |
Apr 3, 2022 4:37 pm | BadgerBadger | Resolution | reopened => won't fix |
Apr 3, 2022 4:37 pm | BadgerBadger | Fixed in Version | => 4.010 Iconucopia |
Apr 3, 2022 4:37 pm | BadgerBadger | Note Added: 0065712 |