View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001222 | AI War 1 / Classic | Bug - Other | Nov 9, 2010 7:26 pm | Nov 9, 2010 9:25 pm | |
Reporter | Lancefighter | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.030 | ||||
Summary | 0001222: Tractor beams dont scale by shipcap properly | ||||
Description | mk1 tractors ALWAYS hold 30 units, no matter the scaling, however they have differing costs and hp as caps change. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Just to check: the number of tractor MkIs you can build scales with the ship cap, right? Or is that not happening? |
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Yes, i can build more (and they cost less) on high caps |
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Ok, that's working as designed then: a high-cap tractor MkI can tractor roughly 15% of a shipcap-worth of fighter MkIs, a normal-cap tractor MkI can tractor roughly 15% of a shipcap-worth of fighter MkIs, and a low-cap tractor MkI can tractor roughly 15% of a shipcap-worth of fighter MkIs. Make sense? |
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I confess, i never actually thought about that. |
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Believe me, I did ;) Had to think through all kinds of cases like what about paralyzers, engine-damage-stuff, etc, do they need to scale their number-of-shots and/or rate-of-fire to be able to maintain effectiveness, etc... the answer was no, because the number of distinct targets was dropping or increasing in the same proportion as their own numbers. Of course, that breaks down when interacting with non-scaled stuff, though generally that stuff is immune to those effects anyway. True, the Riot gets a bit of the short end of the stick on high and a bit of a boon on low. But the difference isn't really that big. |
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Obviously we need a riot starship that can mount twice as many modules. :X |
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a bit of a bump on the tractor beam turret wouldnt hurt, ive never actually built one over a forcefield :\ |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 9, 2010 7:26 pm | Lancefighter | New Issue | |
Nov 9, 2010 7:44 pm | keith.lamothe | Note Added: 0003104 | |
Nov 9, 2010 7:47 pm | Lancefighter | Note Added: 0003105 | |
Nov 9, 2010 7:49 pm | keith.lamothe | Note Added: 0003106 | |
Nov 9, 2010 8:16 pm | Lancefighter | Note Added: 0003108 | |
Nov 9, 2010 8:19 pm | keith.lamothe | Note Added: 0003110 | |
Nov 9, 2010 8:19 pm | keith.lamothe | Status | new => resolved |
Nov 9, 2010 8:19 pm | keith.lamothe | Resolution | open => fixed |
Nov 9, 2010 8:19 pm | keith.lamothe | Assigned To | => keith.lamothe |
Nov 9, 2010 9:23 pm | TheDeadlyShoe | Note Added: 0003128 | |
Nov 9, 2010 9:25 pm | Lancefighter | Note Added: 0003130 |