View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009990 | Shattered Haven | Suggestion - Enemy Ideas | Dec 8, 2012 1:16 pm | Mar 16, 2013 9:01 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.811 Zombie Mom's Story | ||||
Summary | 0009990: Immediate enemy alert tag | ||||
Description | I suggest the creation of an Immediate Alert tag, similar to the No Enemy (N/E) tag, that we could place on top of an existing enemy. When used, the enemy will immediately know about the nearest player as the sub-level begins. This will allow New Grays, for example, to begin running at the player, starting from clear across the screen. It will also allow New Grays to begin trying to chase the player even if there is no path by which to reach them. I thought of this while working on the prison where the kids are taking shelter. I have a New Gray locked in a cell with metal gates. It never moves because there's no way to reach the player. By using ghost mode and stepping in there, I see that it never stops moving once it knows about you. It would be awesome if it followed you from behind the bars at all times, wanting to get to you. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * Added a new script command: ALERTTHESEENEMIES ** (args: OrigTileNumber1 OrigTileNumber2 OrigTileNumber3 etc) Alert the specified enemies of the player presence, so that they start chasing the player immediately. Does not work on lurkers or other enemies with a limited strike range. * ALERTTHESEENEMIES is now used in the prison to make the new gray follow you intently rather than just standing there. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 8, 2012 1:16 pm | GameMaker24 | New Issue | |
Dec 8, 2012 1:16 pm | GameMaker24 | Status | new => assigned |
Dec 8, 2012 1:16 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 16, 2013 9:01 am | Chris_McElligottPark | Note Added: 0031180 | |
Mar 16, 2013 9:01 am | Chris_McElligottPark | Status | assigned => resolved |
Mar 16, 2013 9:01 am | Chris_McElligottPark | Fixed in Version | => 0.811 Zombie Mom's Story |
Mar 16, 2013 9:01 am | Chris_McElligottPark | Resolution | open => fixed |