View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009971 | Shattered Haven | Gameplay Idea | Dec 1, 2012 7:28 pm | Jan 26, 2013 10:47 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Summary | 0009971: NPC that follows a patrol path | ||||
Description | I would like to set an NPC that I'm using for Lela on a patrol path, so that she can "play her part" in tutorial screens where they have separate paths. An N/E tag would be waiting at the end so that once she reaches the exit, she stops and waits. Her path would always be in shallow water, when necessary, so as not to get killed. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think that you've found a different way around this, yes? |
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Yes, now that we have AllowsNormalGameplay (another of my favorite conditions), I have much more freedom with scripting than I ever could get with setting an NPC as a patrol. =) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 1, 2012 7:28 pm | GameMaker24 | New Issue | |
Dec 1, 2012 7:28 pm | GameMaker24 | Status | new => assigned |
Dec 1, 2012 7:28 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 21, 2013 11:48 am | Chris_McElligottPark | Note Added: 0030058 | |
Jan 21, 2013 11:48 am | Chris_McElligottPark | Status | assigned => feedback |
Jan 26, 2013 10:47 am | GameMaker24 | Note Added: 0030249 | |
Jan 26, 2013 10:47 am | GameMaker24 | Status | feedback => assigned |
Jan 26, 2013 10:47 am | GameMaker24 | Status | assigned => closed |
Jan 26, 2013 10:47 am | GameMaker24 | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |