View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009966 | Shattered Haven | Gameplay Idea | Dec 1, 2012 3:36 pm | Dec 1, 2012 3:36 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0009966: PlayerAt command that is specific to player 1 or player 2 | ||||
Description | We could really use a means of testing which of the two players is at a given location or range. This would be really useful in character-specific story triggers, such as "Pierce, don't go that way!" or "LELA: Pierce, look what I found!" We could either add optional arguments to PlayerAt and PlayerAtAny, or we could create Player1At, Player1AtAny, Player2At, and Player2AtAny. (I would prefer the former, with default being either character, 1 being P1 only, and 2 being P2 only.) I have lots of uses for this condition; it would be really great to have! Not urgent to implement, but would be good to know whether it's forthcoming. :) | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
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Dec 1, 2012 3:36 pm | GameMaker24 | New Issue | |
Dec 1, 2012 3:36 pm | GameMaker24 | Status | new => assigned |
Dec 1, 2012 3:36 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |