View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000099 | AI War 1 / Classic | Suggestion - New Unit Ideas - Starships | Oct 3, 2010 5:21 am | Oct 4, 2010 3:54 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 3.700 | ||||
Summary | 0000099: Dimensional Interstellar Storage Starship | ||||
Description | it has two Types as An defensive Star Ship Like an heavy transport. Due to the ship teliporting the units and Phasing them out into an different Dimension it doesn’t have an cap to how many units go in but Due to Data And the Star ship capability’s it can only store 4 basic designs of Ships so it can hold entire Fleets. it can hold the standard Units + 1 bonus Ship And it doesnt matter about ship count. so if you got mrk 4 fighters then you can store all mrk 1-4 fighters + FRIGITES + BOMBERS + BONUS but the ships cant mixed. this is pure example you could hold any Units in the Star ship eg 4 bonus ships. but this ship cant hold the unit if it health goes under 50% as it goes unstable thus meaning the ships instantly go out of the DIS Star Ship. and when you select the Ship it has buttons that have Slot 1:Name of ship in slot one and so on and so on up to 4. Ship Cap:1 And the other Type is an used for raids and for Large unit collections. this variant is able to store any amount and any unit. but it only used for collecting Enemy units. this can store enemy units and then when you decide to release the unit then they all come out type by type and are forced out like an wave where the Ai has an counter And then release the Type of ships from within the Star ship. once they are out they start attacking you but the plus side is once they are killed and they are still on the same system the DIS Star Ship is on they can be reclaimed even thoe they weren’t attacked by parasites. the enemy that are reclaimed have 100% of the damage done to them. But the only Problem is they Are Rouge and will go into other system and attack the AI until they die. also they have the status DOOMED thus meaning they will die eventually But cant be damaged since they where phased out of weapon fire but still able to attack. once the timer goes out they die. so release on an heavy defend planet Eg All ur H lasers then they get slaughtered and impervious to damage or you could even do this on an AI planet releasing 1000s of ships at once. also ships that come out of it since it an enemy units they take 70% damage of there current health. because of interference of other Mix of ships. So they are easy to kill. and if the Ship Is destroyed Via The criteria then the Ai ships be lost. so the ai have an steep lost of unit free of charge to the human players one problem it hard to make this ship to meet it standards to implode causing the AI ships to exist in another Dimension. These Ships use attack that telliport unit to it storage thus removing them from the battle. this unit however has an tendency to release 100-300 units randomly thus keeping these close to home planet is an bad idea. on idea could be is to bait the Devour golem and have it slaughter the fleet for you and just hit Spam (Spawn) Wave. thus it will stay and finish off the unit for you if you decide to do this then units are rouge to every one as they are owned by the golem. there might be an Captureble that causes this ship to implode causing huge damage on the system to every ship. like an module that causes an Dimension Over Load as it reverse polarity and thus destroys the system thus losing the enemy ai ships if you get this ship then u cant get it other Ship type as above. Ship Cap:1 thus deciding what to buy an nearly indestructible transport (it would be an astro train but for humans or look like but bulkier and White and shorter) Ai ships will try to advoid this type of ship but if attacked they will Phase into the (astro train) Originally by: soMe_RandoM http://www.arcengames.com/forums/index.php/topic,6264.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Oct 3, 2010 5:21 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:23 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:23 pm | Chris_McElligottPark | Note Added: 0000237 | |
Oct 4, 2010 3:54 pm | Chris_McElligottPark | Status | feedback => considering |