View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009857 | Shattered Haven | GUI | Nov 1, 2012 12:00 pm | Jan 7, 2013 9:29 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009857: Jumping to a different level clears your inventory. | ||||
Description | When you use ctrl+j during gameplay to jump from the overworld (or any level) to a different level, your inventory is cleared. I imagine this is because it functions the same way as a portal. It would be nice to carry items with you, but I can see where this would cause confusion during non-overworld level testing. | ||||
Tags | No tags attached. | ||||
Internal Weight | Trivial | ||||
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This is also fixed by the following: * Completely changed how the internal inventories are being stored. Previously it was being too clever for its own good with how it loaded and saved the overworld inventory into the "main" inventory, and this led to lots of edge case bugs. ** Now it simply keeps track of the "current instance-level" inventory (for when you're not in the overworld or a level connected to the overworld via non-portal connections), and it keeps track of the overworld inventory separately. ** This has a number of benefits. The overworld inventory can never be accidentally lost, is perhaps the biggest one. But also it now remembers where your button assignments were for the overworld inventory, so that when you come back out of a level it's no longer having you selected on the wrong stuff. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 1, 2012 12:00 pm | GameMaker24 | New Issue | |
Nov 1, 2012 12:00 pm | GameMaker24 | Status | new => assigned |
Nov 1, 2012 12:00 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 7, 2013 9:29 am | Chris_McElligottPark | Note Added: 0029646 | |
Jan 7, 2013 9:29 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 7, 2013 9:29 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |