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IDProjectCategoryLast Update
0009747Shattered HavenSuggestion - Enemy IdeasMar 6, 2013 9:28 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0009747: Impact for harmless tools
DescriptionWhen a sharp tool like the scythe is swung at a Gray (or a blunt object like either of the hammers) there should be a dull sound and/or a few milliseconds' delay of the Gray's movement. Just enough so that you can see that the tool hit the Gray and that it was ineffective, without any benefit for having done so.

Right now the tool just goes right over their heads, which seems as though the tool is "buggy" when it's meant only to be harmless.
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Chris_McElligottPark

Mar 6, 2013 9:27 am

administrator   ~0030996

Good idea! Definitely feels much better this way.

* When you strike a monster with a tool that can't hurt them (scythe, hammer, axe, etc), it previously was just swishing past the monster as if you missed, which was a minor bit confusing despite the tutorial text.
** Now the blade blocked sound effect is played instead, and the monster pauses for a very small bit of time to show that they were hit but it was ineffective.

Issue History

Date Modified Username Field Change
Oct 14, 2012 7:32 pm GameMaker24 New Issue
Oct 14, 2012 7:32 pm GameMaker24 Status new => assigned
Oct 14, 2012 7:32 pm GameMaker24 Assigned To => Chris_McElligottPark
Mar 6, 2013 9:27 am Chris_McElligottPark Note Added: 0030996
Mar 6, 2013 9:27 am Chris_McElligottPark Status assigned => resolved
Mar 6, 2013 9:27 am Chris_McElligottPark Resolution open => fixed