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IDProjectCategoryLast Update
0009617AI War 1 / ClassicSuggestion - AI Behavior And TacticsSep 21, 2012 3:42 pm
ReporterDrin Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.083 
Fixed in Version5.085 
Summary0009617: NPC ships Targeting Carriers
DescriptionLately I have been playing with lots of non player controlled ships. Such as the Dark Spire, Marauders, Resistance fighters, Dyson Gatlings, and Zombie Ships from the botnet.

For the most part their interactions have been good. Except when there are carriers around. Many times, even with other targets to be had they gun down the full carrier. Releasing all the ships inside. If it were just one or two it would be fine.

But they have at times killed 4 or more one after another causing all sorts of massive ships to happen. This is actually killing me in my current game. I can't pass the wave due to my zombies destroying 5000 ships worth of carriers on top of the many ships already active.

Could something be done to alter the targeting for these non player controlled things. I want to determine when a carrier must die. Not a targeting folly from my allies.
TagsNo tags attached.
Internal WeightNew

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keith.lamothe

Sep 21, 2012 3:42 pm

administrator   ~0028474

For 5.085:

* Made "what can I autotarget?" logic more consistent so that player-ally minor factions don't pop AI carriers.

Thanks :)

Issue History

Date Modified Username Field Change
Sep 20, 2012 7:01 am Drin New Issue
Sep 21, 2012 3:42 pm keith.lamothe Internal Weight => New
Sep 21, 2012 3:42 pm keith.lamothe Note Added: 0028474
Sep 21, 2012 3:42 pm keith.lamothe Status new => resolved
Sep 21, 2012 3:42 pm keith.lamothe Fixed in Version => 5.085
Sep 21, 2012 3:42 pm keith.lamothe Resolution open => fixed
Sep 21, 2012 3:42 pm keith.lamothe Assigned To => keith.lamothe