View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009615 | AI War 1 / Classic | Bug - Gameplay | Sep 19, 2012 5:03 pm | Sep 20, 2012 10:48 am | |
Reporter | orzelek | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.080 | ||||
Fixed in Version | 5.084 | ||||
Summary | 0009615: No exo wave from golems hard intensity 1/10 | ||||
Description | Attached save had no exo from game start even with golems hard enabled. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 5.084: * Put in some save-game repair logic to deal with a case where the next-exo-size variable was being saved as a really large number in version 5.078 (and propagated for those particular savegames since then), which would effectively disable the affected exo source. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 19, 2012 5:03 pm | orzelek | New Issue | |
Sep 19, 2012 5:03 pm | orzelek | File Added: S3.zip | |
Sep 20, 2012 10:48 am | keith.lamothe | Internal Weight | => New |
Sep 20, 2012 10:48 am | keith.lamothe | Note Added: 0028464 | |
Sep 20, 2012 10:48 am | keith.lamothe | Status | new => resolved |
Sep 20, 2012 10:48 am | keith.lamothe | Fixed in Version | => 5.084 |
Sep 20, 2012 10:48 am | keith.lamothe | Resolution | open => fixed |
Sep 20, 2012 10:48 am | keith.lamothe | Assigned To | => keith.lamothe |