View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009588 | Shattered Haven | GUI | Sep 16, 2012 4:56 pm | Mar 16, 2013 8:32 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0009588: Unmappable menu-loading action automatically assigned to Button 3. | ||||
Description | As before, the action for opening the menu during gameplay is hard-coded to Button 3. This means that if another action such as pick-up/examine is assigned to it, both actions will occur. (I've been avoiding assigning anything to that button, but it's one of the main buttons on the controller.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
Eh? There are definitely no hard-coded mappings. However, mapping one button does not unmap other instances of it. You should unmap other instances manually. |
|
I double-checked my mappings, and nothing is assigned button 1-3. However, I can still use that button to call up the menu. It's not affecting me personally because avoided needing that button. To do so, I've mapped "pick up" and "slow down" to the same button, which feels natural anyway. I just don't know if it's somehow a consequence of using a PSX to USB converter, or if other controllers will have this issue. |
|
The mapping was for Player 2. :) Disabling this, I've earned an additional button. ^_^ |
|
I hadn't tried changing Player 2's controller. Not sure why I overlooked this for so long... I guess I was just in a hurry to play. :) |
|
Was this actually mapping player 2's menu button to controller 1? Or was controller 2's menu button getting triggered by gamepad 1? Either way I need to fix that. |
|
Both? ...The option to use Controller 1's Button 3 was set to be used on the Player 2 menu. Just now, I decided to try setting up both controllers since I will eventually have my brother Andy playing with me at times. I found that both controllers register their buttons (but not the direction axis) as Player 1. =/ This means that I can't play multi-player using two controllers at once. Further, during actual gameplay, the dialog for one specific button does not update as you use it. Clicking a gamepad interface button only results in the expected sound effect with no message stating that I should push the button I want to use. Pushing that button still assigns it, but I won't see that information until I return to the list of buttons for the controller. To clarify my specific hardware, I'm using a Super Box4 adapter which lets me use two PSX controllers (the classics, no analog sticks) through a single USB port. I don't know if either of these problems are specific to this adapter or not. |
|
I'll have to test my double controllers, but it sounds like this is a hardware thing, yeah. It sounds like unity is registering both as gamepad 1, which is some sort of internal black box code on their end. |
|
This drove me crazy tonight because I had forgotten that the 2nd controller config was to blame. I even got rid of my binding files, thinking the new inventory slots were to blame. When I came in here to report it, I found and remembered what was wrong. =/ |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 16, 2012 4:56 pm | GameMaker24 | New Issue | |
Sep 16, 2012 4:56 pm | GameMaker24 | Status | new => assigned |
Sep 16, 2012 4:56 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Sep 16, 2012 7:19 pm | Chris_McElligottPark | Note Added: 0028420 | |
Sep 16, 2012 7:19 pm | Chris_McElligottPark | Status | assigned => feedback |
Sep 22, 2012 8:11 pm | GameMaker24 | Note Added: 0028477 | |
Sep 22, 2012 8:11 pm | GameMaker24 | Status | feedback => assigned |
Sep 29, 2012 1:57 pm | GameMaker24 | Note Added: 0028521 | |
Sep 29, 2012 2:01 pm | GameMaker24 | Note Added: 0028522 | |
Sep 29, 2012 2:01 pm | GameMaker24 | Status | assigned => closed |
Sep 29, 2012 2:01 pm | GameMaker24 | Resolution | open => no change required |
Sep 29, 2012 6:30 pm | Chris_McElligottPark | Note Added: 0028527 | |
Sep 29, 2012 6:30 pm | Chris_McElligottPark | Status | closed => feedback |
Sep 29, 2012 6:30 pm | Chris_McElligottPark | Resolution | no change required => reopened |
Sep 30, 2012 2:25 pm | GameMaker24 | Note Added: 0028531 | |
Sep 30, 2012 2:25 pm | GameMaker24 | Status | feedback => assigned |
Sep 30, 2012 2:29 pm | Chris_McElligottPark | Note Added: 0028532 | |
Mar 15, 2013 10:04 pm | GameMaker24 | Note Added: 0031169 | |
Mar 16, 2013 8:32 am | Chris_McElligottPark | Status | assigned => closed |
Mar 16, 2013 8:32 am | Chris_McElligottPark | Resolution | reopened => no change required |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |