View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009560 | AI War 1 / Classic | Bug - Other | Sep 12, 2012 12:00 am | Sep 12, 2012 11:51 am | |
Reporter | Lancefighter | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.079 | ||||
Summary | 0009560: Spire refugee ship cannot be stopped | ||||
Description | And by stopped, I mean i cant tell it to stop shooting so it can stay cloaked. It seems to prefer dieing for 5 mk3 raider starships. Which it did incredibly quickly. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
I'm pretty sure that the Spire refugee ship being cloakable at all is an oversight; you may have noticed the shards are not cloakable anymore. That said, it would be nice if the escort mission exo-waves got a reduced chance of seeding raid starships, as if the AI uses a lot of them, the escort mission can become pretty much impossible. |
|
well yes, but its also transportable... and even while abusing this, my last game it barely lasted long enough for me to get a transport to it. also, i mean raider guardians, not starships :x although there was a warbird too. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2012 12:00 am | Lancefighter | New Issue | |
Sep 12, 2012 10:05 am | TechSY730 | Note Added: 0028333 | |
Sep 12, 2012 10:07 am | TechSY730 | Note Edited: 0028333 | |
Sep 12, 2012 11:51 am | Lancefighter | Note Added: 0028338 |