View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009558 | AI War 1 / Classic | Bug - Other | Sep 11, 2012 7:39 pm | Sep 15, 2012 2:36 pm | |
Reporter | Lancefighter | Assigned To | |||
Status | new | Resolution | no change required | ||
Product Version | 5.079 | ||||
Summary | 0009558: Spire shards are unaffected by combat style | ||||
Description | Im not really sure if this is by design, because I am pretty sure that it wouldve had to be intentionally marked to ignore the combat style. But uh. I think its a bug, and I would much rather it the other way.. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Agreed, returning shards is significantly easier under Slow-Mo than it is under Blitz. Thoughts on how to balance this? Maybe leave it at 12 for normal, double it for Blitz, and halve it for Epic? That might make Epic too slow, but then again, it's supposed to be an epically long game... |
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Going to go ahead and (try) to close this, its apparently entirely intentional and not going to change. edit; oh right, i cant change status still. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 11, 2012 7:39 pm | Lancefighter | New Issue | |
Sep 12, 2012 1:59 pm | Sunshine | Note Added: 0028342 | |
Sep 15, 2012 2:36 pm | Lancefighter | Note Added: 0028411 | |
Sep 15, 2012 2:36 pm | Lancefighter | Resolution | open => no change required |
Sep 15, 2012 2:36 pm | Lancefighter | Note Edited: 0028411 |