View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000955 | AI War 1 / Classic | Bug - Other | Oct 29, 2010 7:55 am | Nov 1, 2010 2:18 pm | |
Reporter | zebramatt | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.021 | ||||
Summary | 0000955: Liberated human colony ships not buildable | ||||
Description | I noticed a short time after the cpa should have arrived a human colony rebellion happened. Continued playing, liberated some extra planets, then finally the colony. After doing so I wasn't able to build any ships. I've included 3 saves from this game. One from before the CPA, one after when I noticed the issue, and a final save with the strangeness concerning the rebelling human colony. The human colony is located on Aurevges (you can see that in the final save). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0000928 | resolved | Chris_McElligottPark | Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955] |
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I can confirm that once a Rebel Human Colony is under one's control, the build menu remains redded out and all ships thereof, unselectable. |
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Thanks for separating this out. The other bug isn't reproducible, so I think it will likely remain one of those mysteries. |
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Keith, what we really need to do with this is make the rebel human colonies have foldouts for all the human players when it's under their control, and those foldouts die when the rebel human colony is no longer under their control. Then these can be proper build queues, rather than Trader-style direct placement. We can reuse that logic for some ships in LotS, actually. |
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Makes a lot of sense, yea. I'm really slammed right now, though, so it will be a bit before I can pitch in on this. |
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Ok, got it. Basically I had fixed this bug for the zenith trader but not extended the logic to other minor-faction-merchant types (I think this is actually the only one right now). Now it will use the minor-faction-merchant logic for any ship type that can possibly be a minor faction and has a buy menu. These are probably the only two right now. |
Date Modified | Username | Field | Change |
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Oct 29, 2010 7:55 am | zebramatt | New Issue | |
Oct 29, 2010 7:55 am | zebramatt | Issue generated from: 0000928 | |
Oct 29, 2010 7:56 am | zebramatt | File Added: weird.sav | |
Oct 29, 2010 7:58 am | zebramatt | Relationship added | related to 0000928 |
Oct 29, 2010 8:00 am | zebramatt | Note Added: 0002325 | |
Oct 29, 2010 11:18 am | Collic | Note Added: 0002332 | |
Oct 29, 2010 11:56 am | Chris_McElligottPark | Note Added: 0002333 | |
Oct 29, 2010 11:56 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Oct 29, 2010 11:56 am | Chris_McElligottPark | Status | new => confirmed |
Oct 29, 2010 11:58 am | keith.lamothe | Note Added: 0002334 | |
Nov 1, 2010 2:18 pm | keith.lamothe | Note Added: 0002468 | |
Nov 1, 2010 2:18 pm | keith.lamothe | Status | confirmed => resolved |
Nov 1, 2010 2:18 pm | keith.lamothe | Resolution | open => fixed |