View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009489 | Valley 1 | Bug - Room Issues | Sep 5, 2012 7:14 pm | Sep 10, 2012 11:41 am | |
Reporter | Pyrrhic | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 1.206 | ||||
Summary | 0009489: Building/cave generation: multiple rooms never lead into one (ascending) | ||||
Description | Someone please correct me if I'm wrong, but I think I've never seen a building where 2 or more rooms connect to 1, higher-floor room (excluding secret links). To use ASCII to illustrate, I've seen the following room arrangement plenty of times: [B] [C] [ A ] Where room A is one floor closer to the building entrance. --- I think I've never seen a building with this room arrangement: [ Z ] [X] [Y] Where rooms X and Y are on the same floor, both have doorways that enter into room Z, and rooms X&Y are one floor closer to the entrance than room Z. --- (Note that since cave dungeon maps are built from the top down, these examples would be turned upside down when it comes to caves). This is not a major issue, but it would add that much more variety to the different ways that buildings and caves can be created. One unintentional change this could make, would be that a double-sized room no longer meant that it led into either 2 single-sized rooms, or another double-sized room: It could also mean that it was simply reachable by 2 rooms, and had no reachable rooms after it. A "room z" could have 1 or 2 rooms after it, or it could have none. I suppose if it led to just one room, that room would also be double-sized? In short, this change might be at least initially confusing for players. Lastly, it may be possible that the in-game code simply won't allow rooms to be generated like in the XYZ example. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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It's actually just a quirk of the "graph" type map. Note that just because a room is higher in the graph doesn't mean that it's actually a higher floor, only that it's further from the exit. With the way this map type works, you won't see the connections heading "down" in the way you are suggesting. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 5, 2012 7:14 pm | Pyrrhic | New Issue | |
Sep 10, 2012 11:41 am | tigersfan | Internal Weight | => New |
Sep 10, 2012 11:41 am | tigersfan | Note Added: 0028303 | |
Sep 10, 2012 11:41 am | tigersfan | Status | new => closed |
Sep 10, 2012 11:41 am | tigersfan | Resolution | open => no change required |