View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000948 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 28, 2010 7:20 am | Dec 3, 2010 10:14 pm | |
Reporter | orzelek | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.000 | ||||
Summary | 0000948: Laser guardians OP'ness | ||||
Description | Please reconsider their dps and/or bonuses. When you warp in to planet with 3+ Mk V's after about half a minute (on epic and low caps) they destroyed full cap of Mk II, III, IV bombers and Mk II fighters and Mk II Tanks. There is no way to counter that... and being left with frigs only you kind of lost and can retreat and have another rebuild break. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Were you playing on high unit caps? We've found an issue with one of the scaling rules that just slams fleet ship durability (at least compared to Normal and Low) on High. |
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(on epic and low caps) as stated in description. :D That thing has 45x for bombers etc and large base dps... so that kind of wipe for vulnerable ships seems by design currently. It has 31k raw dps in 31 shots - that gives 1.4 mln dps when shooting bombers, fighters and similar.when getting hit by 90k shots that 14k armor of bomber helps only a bit - Mk IV bomber dies in 44 seconds of shooting from one bullet of laser guardian (and it has 31 of these times number of guardians). |
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Oh, right. I haven't regained conciousness yet ;) |
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Edited with some numerical data - it seems for me that guardians maybe quite unbalanced because of sheer number of shots and bonuses they have and capability of having large number of these especially on core world. Mk IV bomber cap is 34 and 2 guardians will wreck 31 in 22 seconds... and 2 is not many ;) And my calculation is wrong since laser guardian seems to have 2.5k armor piercing.. |
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Um...that must be unique for the Mk V. The other laser guardians hardly ever make a dent in my fleets. |
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Yea, my own experience of the laser-guardians, even a few mkIVs iirc, has been that I don't really have to worry about them much. If anything, I'd buff them. So I'm hesitant to move forward without a wider player testimony, so to speak. |
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I guess that maybe there was something else there that helped them or I let them live to long. I'm not sure if I will check on second home world since I lost will to try and take it after grinding needed for the first one. |
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Laser guardians have LOT of shots, making them excellent to "soften up" fleets. It could be that you left them alive long enough for them to soften enough that the rest of the enemy ships (or artillery guardians) could easily kill them. Artillery guardians are stupidly powerful (but not enough to change them, imo) with their many shots, high damage and huge range. |
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I think you can close this - since you buffed laser guardians recently they weren't obviously considered to be OP. |
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Well, there was a nerf to the MkIV and MkV versions of every guardian that had NumberOfSecondaryShots scaling with mark level, so that should make the laser IV and Vs less dangerous. In general they did get a boost against armor, though. And there was also the change to how scaled units take damage from unscaled. So I'd rather leave this open and ask if folks think they're still OP. |
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It's been so long -- marking as closed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 28, 2010 7:20 am | orzelek | New Issue | |
Oct 28, 2010 7:21 am | orzelek | Description Updated | |
Oct 28, 2010 7:41 am | keith.lamothe | Note Added: 0002295 | |
Oct 28, 2010 7:41 am | keith.lamothe | Assigned To | => keith.lamothe |
Oct 28, 2010 7:41 am | keith.lamothe | Status | new => feedback |
Oct 28, 2010 7:47 am | orzelek | Note Added: 0002299 | |
Oct 28, 2010 7:47 am | orzelek | Status | feedback => assigned |
Oct 28, 2010 7:49 am | keith.lamothe | Note Added: 0002301 | |
Oct 28, 2010 7:55 am | orzelek | Note Edited: 0002299 | |
Oct 28, 2010 7:58 am | orzelek | Note Added: 0002302 | |
Oct 28, 2010 7:59 am | orzelek | Note Edited: 0002302 | |
Oct 28, 2010 3:46 pm | Moonshine Fox | Note Added: 0002312 | |
Oct 28, 2010 3:48 pm | keith.lamothe | Note Added: 0002313 | |
Oct 28, 2010 7:20 pm | orzelek | Note Added: 0002316 | |
Oct 30, 2010 11:47 am | Moonshine Fox | Note Added: 0002366 | |
Nov 2, 2010 4:16 pm | orzelek | Note Added: 0002547 | |
Nov 2, 2010 4:25 pm | keith.lamothe | Note Added: 0002549 | |
Nov 2, 2010 4:25 pm | keith.lamothe | Status | assigned => feedback |
Dec 3, 2010 10:14 pm | Chris_McElligottPark | Note Added: 0005094 | |
Dec 3, 2010 10:14 pm | Chris_McElligottPark | Status | feedback => resolved |
Dec 3, 2010 10:14 pm | Chris_McElligottPark | Resolution | open => fixed |