View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009432 | AI War 1 / Classic | Suggestion - New Unit Ideas - Turrets and Defenses | Sep 1, 2012 11:39 am | Sep 1, 2012 5:22 pm | |
Reporter | ArcDM | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0009432: Worm Hole Defense Ship | ||||
Description | I remember a time when the AI had turrets. Back then when i sent my fleet though a worm hole it usually took a lot of losses. Worm holes today are too easy. The Worm Hole Defense Ship is a way to beef up the (for lack of more description and creativity after just woken up) defenses of a worm hole. It is an immobile ship that is like a mini fortress, and much easier to take down but not too easy. This ship will also emit tachion beams so there is not a need to seed a tachion guardian at every worm hole (I would prefer these be buffed and seeded at random guard posts like other guardians). THe WHDS counts as a spot for reinforcement in addition to or instead of the worm hole guard posts. Also, every time an AI planet gets a reinforcement it also replaces lost WHDS. This should bring back some challenge after clearing a worm hole the first time. As a final note, since the worm holes will become so dangerous the scouts will need a buff to be able to compensate. | ||||
Tags | No tags attached. | ||||
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Turrets were replaced by guardians. So what you'd want is more guardians camping the wormholes. |
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Not precisely, guardians and other ships can be freed and they come to attack your worlds, I want a defense that stays on AI turf and cant be lured/kited around. Plus I would like renewable tachions, after you kill the tachion guardian scouting is next to simple. |