View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009427 | Valley 1 | Bug - Gameplay | Aug 31, 2012 5:14 pm | Aug 31, 2012 5:15 pm | |
Reporter | Pyrrhic | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.206 | ||||
Summary | 0009427: Gazebo projectiles have health, yet take no damage [reopened] | ||||
Description | I can't find any reports suggesting that 0009355 is a duplicate. This isn't a request that Gazebos be nerfed, but an observation that gazebo projectiles (homing bramblestorm canisters) report as having health, when they take no damage. It seems like either the projectiles are meant to be destroyable, or that they're meant to take no damage, and accidentally have a health value (which is a much smaller issue). Does the projectile's health determine how far it can travel, maybe? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
child of | 0009355 | closed | Gazebo's projectiles have health, but take no damage |