View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009423 | Valley 1 | Suggestion - Spell Ideas | Aug 31, 2012 2:36 am | Aug 31, 2012 5:21 pm | |
Reporter | Pyrrhic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.206 | ||||
Summary | 0009423: Add shooter speed to projectile speed | ||||
Description | Currently, a projectile will travel at the same speed whether its shooter (player or monster) is moving, or standing still - meaning that a character can outrun their own projectiles, which isn't realistic. (The screenshot demonstrates an example of this.) My idea: When a shooter fires a projectile in direction X, the game will see what speed the shooter is traveling in that direction. If it's above 0, then the game will add the player's speed-in-that-direction to the projectile's default speed. If it's zero, or below (meaning the shooter is moving away from that direction), then the projectile will just fire at its default speed. Simple example: If a player is moving due left at 5 units/second, and a projectile is fired due left whose default speed is 5 units/second, then the projectile's actual speed in this case will be 10 units/second. Note that unless physics realism is the order of the day here, I'm suggesting that (1) only the shooter's speed in the direction of the fired shot be considered, and that (2) negative speed be ignored. Reasons: (1) If the character is moving due right at 5 units/second, and fires a projectile straight up whose default speed is 5 units/second, then the projectile would actually move at a 45 degree angle. Realistic, but that would make aiming more difficult, versus the current system of "where I click, my projectile will go." (2) If I'm traveling left at 5 units/second, and fire my 5 units/second projectile right, then my projectile would remain motionless. In effect, firing whilst retreating would be a lot harder, or simply not work. PS: Sorry if my rusty knowledge of physics made me convey this idea in not the best of terminology. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||