Description | So in the game I just started there are two interplanetary munitions boosters within two hops of my home command station. They give +20 AIP each when destroyed, and can't be captured. That's a pretty huge bump early game, especially when they're so close and *have* to be destroyed if I want to maintain an effective buffer zone.
Suggest increasing HP and giving them a decent short-ish range attack to make them like mini fortresses, and removing the AIP altogether. They'll be a little more difficult to take out (but should still be doable at tech 1), but it won't have the severely negative consequences. I realize the choice of increasing AIP or leaving them and suffering is fundamental to AI War, but since its effects spill over into nearby territory they are frequently a must-kill, unlike for example Black Hole Machines (which can also be decently disposed of by capturing the planet and scrapping them). |
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