View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009367 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Aug 25, 2012 12:38 pm | Aug 31, 2012 10:44 am | |
Reporter | Dazio | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.070 | ||||
Summary | 0009367: Transports releasing threat. | ||||
Description | I'm using a transport to hop my scouts further out in order to scout systems but the transport is releasing ships onto threat when passing near them in the AI controlled systems the same way a military ship does. As I understand it, the transport is not supposed to be able to release ships on threat as it is a non-military unit and not a unit that is supposed to provoke the AI such as a Ship-Hacker. If this is intended behavior, how am I intended to scout past this Mk IV system? I want to check for Raid Engines in the systems 2 hops out before I sent any military ships into the system 1 hop out, but the 1 hop out system is a Mk IV world that is eating my scouts alive. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||