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IDProjectCategoryLast Update
0009361Valley 1Suggestion - Balancing IssuesAug 31, 2012 10:18 am
Reporterlavacamorada Assigned To 
Status consideringResolutionopen 
Product Version1.206 
Summary0009361: Re-balance microboss health
DescriptionThe difficulty of lieutenant towers and missions that involve microbosses is heavily dependent on the type of microboss involved. Weaker microbosses such as bats and espers tend to die in a few hits and present very little challenge. More powerful microbosses such as Clockwork Probes and Skelebot Centurions, in addition to being challenging, are very tedious. They have more health than most minibosses and almost as much as some lieutenants. I'm fine with some microbosses being more difficult than others, but this is too extreme. Even if you manage to dodge their attacks forever, an Umbra Vortex mission with lots of high-health enemies takes way too long.

I suggest reducing the health multiplier for microbosses and giving them an amount of extra health that depends on the level but not on the enemy type. It seems appropriate for the weakest microbosses to have approximately the same health as strong normal enemies (such as clockwork probes), while the strongest microbosses have approximately the same health as minibosses.
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Aug 25, 2012 3:37 am lavacamorada New Issue
Aug 31, 2012 10:18 am tigersfan Internal Weight => Feature Suggestion
Aug 31, 2012 10:18 am tigersfan Status new => considering