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IDProjectCategoryLast Update
0009354Valley 1Bug - GameplayAug 31, 2012 7:17 am
ReporterPyrrhic Assigned To 
Status consideringResolutionopen 
Product Version1.206 
Summary0009354: Critical Hits are calculated per enemy, not per shot
DescriptionIt looks like when a shot is fired, it being a Critical Hit or not is calculated every time it hits an enemy, as opposed to the shot itself being a critical one that does extra damage to everything it hits.

I think it makes more sense if the entire shot is either critical or not, but it's not a very major issue, and is only really noticeable when hitting more than one enemy.

One downside to implementing this is that if an Energy Slice happened to go Critical and attack a lot of boxes, there would be a lot of 'Critical Hit: 100% Damage!" messages appearing. Again, not a major issue (and at the moment not even existing), but one way to fix it would be to make crits simply not happen against boxes, if not all non-hostile targets (boxes, seized objects, non-hostile background entities, etc).
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Pyrrhic

Aug 24, 2012 7:02 am

reporter  

Enemy-dependent crits.png (1,165,445 bytes)

Issue History

Date Modified Username Field Change
Aug 24, 2012 7:02 am Pyrrhic New Issue
Aug 24, 2012 7:02 am Pyrrhic File Added: Enemy-dependent crits.png
Aug 31, 2012 7:17 am tigersfan Internal Weight => Feature Suggestion
Aug 31, 2012 7:17 am tigersfan Status new => considering