View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009354 | Valley 1 | Bug - Gameplay | Aug 24, 2012 7:02 am | Aug 31, 2012 7:17 am | |
Reporter | Pyrrhic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.206 | ||||
Summary | 0009354: Critical Hits are calculated per enemy, not per shot | ||||
Description | It looks like when a shot is fired, it being a Critical Hit or not is calculated every time it hits an enemy, as opposed to the shot itself being a critical one that does extra damage to everything it hits. I think it makes more sense if the entire shot is either critical or not, but it's not a very major issue, and is only really noticeable when hitting more than one enemy. One downside to implementing this is that if an Energy Slice happened to go Critical and attack a lot of boxes, there would be a lot of 'Critical Hit: 100% Damage!" messages appearing. Again, not a major issue (and at the moment not even existing), but one way to fix it would be to make crits simply not happen against boxes, if not all non-hostile targets (boxes, seized objects, non-hostile background entities, etc). | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||