View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009345 | AI War 1 / Classic | Suggestion - Interface Ideas - Resource Management and Construction | Aug 23, 2012 7:16 pm | Aug 24, 2012 10:57 am | |
Reporter | LordSloth | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.070 | ||||
Summary | 0009345: Champions and Do Not Assist Allies/Queues | ||||
Description | On 1 player Normal+Champion, toggling Do Not Assist Queues means that zero-cost, zero-time modules will not be built by free engineers. This is inconvenient at best if I'm trying to carefully balance my economy. On co-op with several normal players and several champion players, toggling do not assist allies results in similar behavior. Champion hulls DO take time to repair, so I'm not sure you want to exclude the hull itself from auto-assist behavior. During the early game economic crunch and small empire, its just as easy to scrap the ship. However, as long as Champion modules exist with their current time/resource cost, I would like them to be excluded from these two toggles and perhaps even given a priority over anything but a manual order. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||