View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009323 | AI War 1 / Classic | Suggestion - Balance Tweaks | Aug 20, 2012 10:05 pm | Aug 21, 2012 10:39 am | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.067 | ||||
Summary | 0009323: Give Spire Teleporting Leeches a shorter teleport "stun" | ||||
Description | Right now, Spire Teleporting Leeches are pretty poor at their primary jobs, primarily because when they teleport to a ship, their second or more "stun" means that they will often die without firing a single shot. Unlike the teleporting battlestations and teleporting raiders, Spire teleporting leeches do not have moderate numbers (due to ship cap) to offset this downside, which is why this stun is much more of a detriment to them. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I wonder if AI teleporting ships should always cross systems in short non-stunning hops unless the target they are engaging has a target list. |
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I am in a game with a Spireing with 4 home worlds and 2x waves. Fighting over 1000 teleporting leeches (which are immune to gravity turrets) is a major pain. I would rather keep all the edge I can get. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 20, 2012 10:05 pm | TechSY730 | New Issue | |
Aug 20, 2012 10:12 pm | TechSY730 | Description Updated | |
Aug 20, 2012 10:33 pm | Hearteater | Note Added: 0027870 | |
Aug 20, 2012 11:40 pm | ArcDM | Note Added: 0027873 | |
Aug 21, 2012 10:39 am | tigersfan | Internal Weight | => Feature Suggestion |
Aug 21, 2012 10:39 am | tigersfan | Status | new => considering |