View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009194 | AI War 1 / Classic | Suggestion - New Unit Ideas - Warheads | Aug 11, 2012 3:33 pm | Aug 23, 2012 3:04 pm | |
Reporter | Faulty Logic | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0009194: Translocator warhead. | ||||
Description | mkI: all enemy ships in the system are translocated as though they were hit by a translocator shot. 1 AIP cheap mkII: The same, but ships can be teleported to adjacent systems as well. 2 AIP cheap mkIII: The same, but ships can be teleported to anywhere. MkV and Starships immune. 3 AIP cheap Could also be a direct input ability on champions. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I'm not sure about the higher tiers, but I like the basic idea. Might want to come with disabling teleportation for a short time. |
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Agreed with Martyn. The higher tiers would be inhumanly overpowered. Oh. Port world into forts. Eat Paralyzers and death. Win. It would be more balanced if MK1 warhead could only hit I-II. MKII Hits I-IV, and MKIII Adds a short emp(30seconds) at a 10k range. As a counter to this, it would need to attack an enemy and couldn't auto detonate. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 11, 2012 3:33 pm | Faulty Logic | New Issue | |
Aug 13, 2012 11:56 am | tigersfan | Internal Weight | => Feature Suggestion |
Aug 13, 2012 11:56 am | tigersfan | Status | new => considering |
Aug 13, 2012 12:00 pm | martyn_van_buren | Note Added: 0027590 | |
Aug 23, 2012 3:04 pm | Battlecrydnx | Note Added: 0027928 |