View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009093 | Valley 1 | Bug - Monster Behavior | Aug 2, 2012 12:23 am | Aug 2, 2012 10:19 am | |
Reporter | Pyrrhic | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 1.200 (Post-Launch Series 2) | ||||
Summary | 0009093: When summons damage enemies, the enemies become more aware of *you* | ||||
Description | Normally, if you damage an enemy without killing it, its "detection line" becomes a lot longer, turns red, and the enemy starts firing and/or moving in your direction. Say I'm on the left side of a big map. I summon a rhino, who runs halfway across the map, to damage a Brimstone Tornado, who I've yet to inflict any damage on. The rhino dies. However, the Brimstone Tornado will now enter its hyper-aware state, as if I myself had damaged it. Reasoning: If the rhino damages the tornado, the tornado shouldn't suddenly become aware of me, now should it? (Note that this issue occurs with all monsters who are damaged but not killed by your summon - not just minibosses.) | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 2, 2012 12:23 am | Pyrrhic | New Issue | |
Aug 2, 2012 10:19 am | tigersfan | Internal Weight | => New |
Aug 2, 2012 10:19 am | tigersfan | Note Added: 0027293 | |
Aug 2, 2012 10:19 am | tigersfan | Status | new => closed |
Aug 2, 2012 10:19 am | tigersfan | Resolution | open => no change required |