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IDProjectCategoryLast Update
0009093Valley 1Bug - Monster BehaviorAug 2, 2012 10:19 am
ReporterPyrrhic Assigned To 
Status closedResolutionno change required 
Product Version1.200 (Post-Launch Series 2) 
Summary0009093: When summons damage enemies, the enemies become more aware of *you*
DescriptionNormally, if you damage an enemy without killing it, its "detection line" becomes a lot longer, turns red, and the enemy starts firing and/or moving in your direction.

Say I'm on the left side of a big map. I summon a rhino, who runs halfway across the map, to damage a Brimstone Tornado, who I've yet to inflict any damage on. The rhino dies. However, the Brimstone Tornado will now enter its hyper-aware state, as if I myself had damaged it.

Reasoning: If the rhino damages the tornado, the tornado shouldn't suddenly become aware of me, now should it?

(Note that this issue occurs with all monsters who are damaged but not killed by your summon - not just minibosses.)
TagsNo tags attached.
Internal WeightNew

Activities

tigersfan

Aug 2, 2012 10:19 am

reporter   ~0027293

This is actually working as intended. If we didn't have it this way, it would be pretty easy to cheese.

Issue History

Date Modified Username Field Change
Aug 2, 2012 12:23 am Pyrrhic New Issue
Aug 2, 2012 10:19 am tigersfan Internal Weight => New
Aug 2, 2012 10:19 am tigersfan Note Added: 0027293
Aug 2, 2012 10:19 am tigersfan Status new => closed
Aug 2, 2012 10:19 am tigersfan Resolution open => no change required