View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009088 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Aug 1, 2012 9:48 am | Sep 3, 2012 8:38 pm | |
Reporter | Faulty Logic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.051 | ||||
Summary | 0009088: Dynamic Defence Guardians | ||||
Description | AI messenger guardian: when freed, attempts to escape to an AI HW. If it arrives, the AI sends a wave, initializes a cpa, gets AIP (1 or 2), alerts the HW for a limited time, or worse. AI subcommander guardian: when freed, goes around collecting ships from other planets until it has a decent (to crushing) fleet, then attacks. AI raid engine guardian: like a raid engine, except only for the planet it is on, no AIP. The goal is to make offence more interesting, and to fulfill the advertised "only hope lies in quietly subduing these subcommanders" feeling. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0009450 | new | New AI Plot - Super Guardians |
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I LOVE this idea. Guardians that make you do more than just FRD the planet are a great addition to the game. Singularity Guardian - Shoots a powerful ball of red matter into a small area doing MASSIVE damage there for a few seconds (basically kills everything). Discourages blobbing and encourages sending weaker units to kill it. Armor Guardian - Gives all nearby units massive armor making them difficult to kill unless focused. |
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@ wingflier Then vote! I like your guardian ideas as well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 1, 2012 9:48 am | Faulty Logic | New Issue | |
Aug 1, 2012 5:31 pm | tigersfan | Internal Weight | => Feature Suggestion |
Aug 1, 2012 5:31 pm | tigersfan | Status | new => considering |
Aug 2, 2012 9:35 am | Wingflier | Note Added: 0027288 | |
Aug 3, 2012 3:10 pm | Faulty Logic | Description Updated | |
Aug 3, 2012 3:13 pm | Faulty Logic | Note Added: 0027342 | |
Aug 3, 2012 3:13 pm | Faulty Logic | Note Edited: 0027342 | |
Sep 3, 2012 8:37 pm | Faulty Logic | Relationship added | related to 0009450 |
Sep 3, 2012 8:38 pm | Faulty Logic | Description Updated |