View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009068 | AI War 1 / Classic | Crash/Exception | Jul 30, 2012 5:20 am | Jul 30, 2012 11:01 pm | |
Reporter | PrimalPhantom | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.050 | ||||
Fixed in Version | 5.051 | ||||
Summary | 0009068: Game keeps crashing | ||||
Description | AI War will crash at random times. I have looked at the log and from what I can tell using my knowledge of C++, The game is trying to access operating system memory or it is leaking memory. Please see attached files. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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Sounds like it may be one of the memory-related crashes we've been trying to track down. Can you try setting the sprite pool max (settings window, advanced tab) to 1000 and restarting the app? We added that slider to help figure out what's going on here, and that should pare down the maximum memory footprint, albeit causing slowdown if it runs out of pool space and has to use a given sprite object more than once in a given frame. Thanks :) |
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Just FYI: "I have looked at the log and from what I can tell using my knowledge of C++, The game is trying to access operating system memory or it is leaking memory." There's at least one other explanation in such cases: the application is actually trying to use more memory than the OS will allow it to address. That is a very different thing than leaking memory. A memory leak is where an application allocates memory, discards all means of legally referencing it, but nonetheless has failed to deallocate it. Doesn't make it less of a problem, but I thought I would clarify :) |
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5.051 should have resolved this completely, let us know if not :) |
Date Modified | Username | Field | Change |
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Jul 30, 2012 5:20 am | PrimalPhantom | New Issue | |
Jul 30, 2012 5:20 am | PrimalPhantom | File Added: AI War Crash 7-30-12.zip | |
Jul 30, 2012 10:17 am | tigersfan | Internal Weight | => Fix ASAP |
Jul 30, 2012 10:17 am | tigersfan | Assigned To | => keith.lamothe |
Jul 30, 2012 10:17 am | tigersfan | Status | new => assigned |
Jul 30, 2012 10:27 am | keith.lamothe | Note Added: 0027202 | |
Jul 30, 2012 10:27 am | keith.lamothe | Status | assigned => feedback |
Jul 30, 2012 10:30 am | keith.lamothe | Note Added: 0027203 | |
Jul 30, 2012 11:01 pm | keith.lamothe | Note Added: 0027208 | |
Jul 30, 2012 11:01 pm | keith.lamothe | Status | feedback => resolved |
Jul 30, 2012 11:01 pm | keith.lamothe | Fixed in Version | => 5.051 |
Jul 30, 2012 11:01 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |