View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009029 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Jul 23, 2012 8:38 am | Aug 3, 2012 12:44 pm | |
Reporter | Will Bentley | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0009029: Return fire | ||||
Description | When I have ships selected and hover over an enemy, the tooltip shows the range of damage that will be done by those ships as Damage To Do. Would it be possible to add another line, "Return Fire", to indicate the range of damage which that enemy ship could do to my selected ships? I have 4 significant use cases for this: - Checking that a selected fleet can take down a target before being destroyed themselves - Identifying which enemies are doing the most damage to the selected fleet (eg working out why my armour golem went from 100 to 50 percent health in 2 seconds; usually an implosion artillery guardian!) - Discovering which enemies to take out first to avoid damage to valuable structures - When the new armour changes are added it will make it easier to understand how much damage will be done One difference I'd like between the damage to do, and return fire values would be for the return fire maximum to show the damage that would be done if all of the enemies shots were fired at the most vulnerable target. This would remind me to keep my raid starships away from fortresses! | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Ooohh, I like this idea. |
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^^I think this could be very useful. |
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For which ships? I've got a fleet ball selected and mouse over a target, what gets displayed for the 4 different ship types I have selected? In theory I like this, I'm just not sure I would actually use it. The only time I pay attention to the expected damage tool tip is if it displays 0 to determine immunities. |
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@Dazio: How does the "damage to do" work now with a fleet ball selected? ;) This would work the same way. |
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I still don't see the use. You mouse over a guardian and see it's going to slaughter your bombers due to having a polycrystal bonus so you don't send your bombers in. Then the *other* guardian, with a bonus against fighters destroys all your fighters leaving both guardians alive. You still have your bombers but your fighters are gone. Perhaps my perception is skewed by playing on 10/10. I don't have the luxury of picking and choosing my ships, when the AI sends a wave it's all hands on deck. I do stagger my ships when I send them in so the alpha strike is against units they don't have a bonus against. However if it's a wave of bombers attacking me my frigates are in there to act as a meat shield for my fighters, the fighters are so outnumbered they would lose if I send them in alone, even with the bonus they get against bombers. I suppose the feature would not hurt, it's just something I would not use so I don't see the value of it. |
Date Modified | Username | Field | Change |
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Jul 23, 2012 8:38 am | Will Bentley | New Issue | |
Jul 23, 2012 4:38 pm | tigersfan | Internal Weight | => Feature Suggestion |
Jul 23, 2012 4:38 pm | tigersfan | Status | new => considering |
Aug 2, 2012 1:33 pm | Draco18s | Note Added: 0027296 | |
Aug 2, 2012 1:49 pm | Kahuna | Note Added: 0027298 | |
Aug 3, 2012 11:46 am | Dazio | Note Added: 0027324 | |
Aug 3, 2012 12:11 pm | Draco18s | Note Added: 0027325 | |
Aug 3, 2012 12:44 pm | Dazio | Note Added: 0027326 |