View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009013 | Valley 1 | Bug - Gameplay | Jul 21, 2012 8:30 pm | Aug 25, 2012 4:25 am | |
Reporter | Leafy Greens | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 1.203 | ||||
Summary | 0009013: [survivor] feels that the others aren't shouldering their share of the load | ||||
Description | No matter what I do, each of my 13 survivors think that the others aren't doing their jobs. Furthermore, the average skill level isn't ever updated (this may be the cause). EDIT: it appears to fix the averages if I either close the game or go back to the main menu. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Could you provide the savefiles? |
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Something related I'd like to mention is that in multiplayer we have to exit the settler interface for it to update for one person when another person has just completed a dispatch mission or otherwise altered an npc's skill or mood. Same for if a person has just rescued (or killed, probably) an npc. It won't show the changes until you exit and re-enter the interface, if you had it open while those changes were made. :) Not even really a bug, just a "refreshing" kinda issue. |
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As was said, if you have the save files, this might be useful. |
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sorry, i didn't make a copy of the file when it was acting up, and i can't seem to duplicate the bug. i'll let you know if it happens again. |
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If there's a way to repro this, that would be great. Otherwise, at the moment I don't think there's much for me to go on, because it shouldn't be doing this (what Leafy Greens reported). However, the behavior of it not updating your menu when someone else does a mission is now fixed. Thanks! * Fixed an issue in multiplayer where if one player sent an NPC on a dispatch mission, that the dispatch interface for the other players would not be updated until they closed the dispatch menu. |
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Uh, this issue is now happening to me as well as of 1.207. I also noticed the average doesn't take into account bonuses from the type of mission. I.e, a +100 lumbermancy skill check mission doesn't give +100 to the average of all npcs. It appears the use of averages to calculate whether a mood gain should occur is correct. The display of the average, however, is not updated in this circumstance. ...wot. It fixed itself while I was alt-tabbed complaining. But the part about the mission skill check bonuses is still true! |
Date Modified | Username | Field | Change |
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Jul 21, 2012 8:30 pm | Leafy Greens | New Issue | |
Jul 22, 2012 5:20 am | Pyrrhic | Note Added: 0027036 | |
Jul 22, 2012 3:49 pm | Leafy Greens | Description Updated | |
Jul 22, 2012 3:49 pm | Leafy Greens | Severity | major => minor |
Jul 22, 2012 11:23 pm | doubtful | Note Added: 0027047 | |
Jul 23, 2012 1:55 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Jul 23, 2012 1:55 pm | tigersfan | Note Added: 0027065 | |
Jul 23, 2012 1:55 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jul 23, 2012 1:55 pm | tigersfan | Status | new => assigned |
Jul 23, 2012 5:29 pm | Leafy Greens | Note Added: 0027073 | |
Aug 1, 2012 4:58 pm | Chris_McElligottPark | Note Added: 0027270 | |
Aug 1, 2012 4:58 pm | Chris_McElligottPark | Status | assigned => feedback |
Aug 25, 2012 4:25 am | doubtful | Note Added: 0027963 | |
Aug 25, 2012 4:27 am | doubtful | Note Edited: 0027963 | |
Aug 25, 2012 4:32 am | doubtful | Note Edited: 0027963 |